mirror of
https://github.com/Phantop/LADXHD.git
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152 lines
5.6 KiB
C#
152 lines
5.6 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjStoreItem : GameObject
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{
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private readonly GameItem _item;
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private readonly Rectangle _sourceRectangle;
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private readonly Vector2 _itemPosition;
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private readonly string _itemName;
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private readonly int _itemPrice;
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private readonly int _itemCount;
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private bool _holding;
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public ObjStoreItem() : base("item") { }
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public ObjStoreItem(Map.Map map, int posX, int posY, string itemName, int itemPrice, int count) : base(map)
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 32, 40);
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_itemPrice = itemPrice;
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_itemCount = count;
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_itemName = itemName;
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_item = Game1.GameManager.ItemManager[itemName];
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if (_item == null)
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{
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IsDead = true;
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return;
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}
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if (_item.SourceRectangle.HasValue)
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_sourceRectangle = _item.SourceRectangle.Value;
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else
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{
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var baseItem = Game1.GameManager.ItemManager[_item.Name];
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_sourceRectangle = baseItem.SourceRectangle.Value;
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}
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var countLength = _itemCount.ToString().Length;
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var textWidth = _itemCount > 1 ? ItemDrawHelper.LetterWidth * countLength + countLength + 6 : 0;
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_itemPosition = new Vector2(
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EntityPosition.X + 16 - (int)(_sourceRectangle.Width + textWidth) / 2,
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EntityPosition.Y + 22 - _sourceRectangle.Height / 2);
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var interactRectangle = new CBox(posX, posY, 0, 32, 40, 16);
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AddComponent(InteractComponent.Index, new InteractComponent(interactRectangle, Interact));
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AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(KeyChanged));
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AddComponent(DrawComponent.Index, new DrawComponent(Draw, Values.LayerPlayer, EntityPosition));
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AddComponent(DrawShadowComponent.Index, new DrawShadowComponent(DrawShadow));
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}
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private bool Interact()
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{
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if (!_holding)
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{
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if (MapManager.ObjLink.StoreItem != null)
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return false;
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Game1.GameManager.SaveManager.SetString("itemShopItem", _itemName);
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Game1.GameManager.SaveManager.SetString("itemShopPrice", _itemPrice.ToString());
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Game1.GameManager.SaveManager.SetString("itemShopCount", _itemCount.ToString());
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MapManager.ObjLink.StartHoldingItem(_item);
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}
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else
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{
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MapManager.ObjLink.StopHoldingItem();
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}
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Game1.GameManager.PlaySoundEffect("D360-19-13");
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_holding = !_holding;
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return true;
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}
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private void KeyChanged()
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{
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if (!_holding)
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return;
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var value = Game1.GameManager.SaveManager.GetString("holdItem");
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var result = Game1.GameManager.SaveManager.GetString("result");
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if (value == "0")
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{
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_holding = false;
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MapManager.ObjLink.StopHoldingItem();
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// the item was bought?
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if (result != null && result == "0")
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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private void Draw(SpriteBatch spriteBatch)
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{
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if (_holding)
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return;
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// draw the price of the item
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var priceLength = _itemPrice.ToString().Length;
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var textWidth = ItemDrawHelper.LetterWidth * priceLength + priceLength - 1;
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ItemDrawHelper.DrawNumber(spriteBatch,
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(int)(EntityPosition.X + 16 - textWidth / 2f),
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(int)(EntityPosition.Y + 12 - ItemDrawHelper.LetterHeight), _itemPrice, priceLength, 1, Color.Black);
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if (_itemCount > 1)
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{
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spriteBatch.DrawString(Resources.GameFont, "x",
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new Vector2(
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(int)(_itemPosition.X + _sourceRectangle.Width),
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(int)(EntityPosition.Y + 24 - ItemDrawHelper.LetterHeight)), Color.Black);
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var countLength = _itemCount.ToString().Length;
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ItemDrawHelper.DrawNumber(spriteBatch,
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(int)(_itemPosition.X + _sourceRectangle.Width + 7),
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(int)(EntityPosition.Y + 25 - ItemDrawHelper.LetterHeight), _itemCount, countLength, 1, Color.Black);
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}
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// draw the item
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ItemDrawHelper.DrawItem(spriteBatch, _item, _itemPosition, Color.White, 1, true);
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}
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private void DrawShadow(SpriteBatch spriteBatch)
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{
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if (_holding)
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return;
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var baseItem = _item.SourceRectangle.HasValue ? _item : Game1.GameManager.ItemManager[_item.Name];
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var sourceRectangle = baseItem.SourceRectangle.Value;
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DrawHelper.DrawShadow(Resources.SprItem, _itemPosition,
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sourceRectangle, sourceRectangle.Width, sourceRectangle.Height,
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false, Map.ShadowHeight, Map.ShadowRotation, Color.White);
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}
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}
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} |