mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
193 lines
7.3 KiB
C#
193 lines
7.3 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjShellHouse : GameObject
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{
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private readonly DictAtlasEntry _barSprite;
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private readonly Animator _barAnimator;
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private bool _triggerEntryDialog;
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private bool _triggerDialog;
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private float _barHeight = 16;
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private int _shellCount;
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private int _targetHeight;
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private bool _fillBar;
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private float _soundCounter;
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private float _partileCounter = 1250;
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private bool _particle;
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private float _spawnCounter = 300;
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private bool _spawnPresent;
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public ObjShellHouse() : base("shell_bar") { }
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public ObjShellHouse(Map.Map map, int posX, int posY) : base(map)
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{
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EntityPosition = new CPosition(posX, posY + 16, 0);
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EntitySize = new Rectangle(0, -16, 16, 16);
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// already collected the sword
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if (Game1.GameManager.SaveManager.GetString("hasSword2") == "1")
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{
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IsDead = true;
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return;
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}
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_barSprite = Resources.GetSprite("shell_bar");
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_barAnimator = AnimatorSaveLoad.LoadAnimator("Objects/shell_mansion_bar");
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var objShells = Game1.GameManager.GetItem("shell");
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if (objShells != null)
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{
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_shellCount = objShells.Count;
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_targetHeight = 16;
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// the first 10 shells move the bar more
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_targetHeight += (int)(MathHelper.Min(_shellCount, 10) / 5f * 32);
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// the second 10 shells move the bar half as much
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_targetHeight += (int)MathHelper.Max(0, (_shellCount - 10) / 10f * 32);
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}
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if (objShells == null || objShells.Count == 0)
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{
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_triggerDialog = true;
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_targetHeight = 0;
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}
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawComponent(Draw, Values.LayerBottom, EntityPosition));
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}
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private void Update()
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{
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var playerDistance = EntityPosition.Position - MapManager.ObjLink.EntityPosition.Position;
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if (!_triggerEntryDialog && playerDistance.X < 105)
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{
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_triggerEntryDialog = true;
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Game1.GameManager.StartDialogPath("shell_mansion_entry");
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}
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if (!_triggerDialog && playerDistance.X < 66)
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{
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_fillBar = true;
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_triggerDialog = true;
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}
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if (_fillBar)
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{
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MapManager.ObjLink.FreezePlayer();
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_soundCounter -= Game1.DeltaTime;
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if (_soundCounter < 0)
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{
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_soundCounter += 150;
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Game1.GameManager.PlaySoundEffect("D370-06-06");
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}
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// 2sec -> 16px
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// 2000 / 16 = 125ms
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var addValue = Game1.DeltaTime / 125 * 2;
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if (_targetHeight > _barHeight + addValue)
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{
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_barHeight += addValue;
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}
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else
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{
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_fillBar = false;
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_barHeight = _targetHeight;
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_particle = true;
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if (_shellCount == 20)
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_barAnimator.Play("idle");
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if (_shellCount == 5 || _shellCount == 10 || _shellCount == 20)
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Game1.GameManager.PlaySoundEffect("D360-02-02");
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else
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Game1.GameManager.PlaySoundEffect("D360-29-1D");
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var objParticle0 = new ObjAnimator(Map, 0, 0, 0, 0, Values.LayerPlayer, "Particles/shell_mansion_particle", "idle", true);
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objParticle0.Animator.CurrentAnimation.LoopCount = 1;
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objParticle0.EntityPosition.Set(new Vector2((int)EntityPosition.X - 8, (int)EntityPosition.Y - (int)_barHeight + 7));
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Map.Objects.SpawnObject(objParticle0);
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var objParticle1 = new ObjAnimator(Map, 0, 0, 0, 0, Values.LayerPlayer, "Particles/shell_mansion_particle", "idle", true);
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objParticle1.Animator.CurrentAnimation.LoopCount = 1;
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objParticle1.EntityPosition.Set(new Vector2((int)EntityPosition.X + 16 + 8, (int)EntityPosition.Y - (int)_barHeight + 7));
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Map.Objects.SpawnObject(objParticle1);
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}
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}
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// wait a little bit while showing the particles
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if (_particle)
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{
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MapManager.ObjLink.FreezePlayer();
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if (_partileCounter > 0)
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_partileCounter -= Game1.DeltaTime;
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else
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{
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_particle = false;
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if (_shellCount == 5 || _shellCount == 10)
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{
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_spawnPresent = true;
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Game1.GameManager.PlaySoundEffect("D378-12-0C");
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var objExplosion = new ObjAnimator(Map, 0, 0, 0, 0, Values.LayerBottom, "Particles/explosionBomb", "run", true);
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objExplosion.EntityPosition.Set(new Vector2((int)EntityPosition.X - 48, (int)EntityPosition.Y - 64));
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Map.Objects.SpawnObject(objExplosion);
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}
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else if (_shellCount == 20)
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{
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Game1.GameManager.StartDialogPath("shell_mansion_sword");
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}
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else
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{
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Game1.GameManager.StartDialogPath("shell_mansion_nothing");
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}
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}
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}
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if (_spawnPresent)
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{
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if (_spawnCounter > 0)
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_spawnCounter -= Game1.DeltaTime;
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else
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{
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_spawnPresent = false;
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var objItem = new ObjItem(Map, 0, 0, null, null, "shellPresent", null);
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objItem.EntityPosition.Set(new Vector2((int)EntityPosition.X - 48, (int)EntityPosition.Y - 56));
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Map.Objects.SpawnObject(objItem);
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}
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}
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if (_barAnimator.IsPlaying)
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_barAnimator.Update();
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}
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private void Draw(SpriteBatch spriteBatch)
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{
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// draw the animated bar
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if (_barAnimator.IsPlaying)
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{
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for (int i = 1; i < 8; i++)
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_barAnimator.Draw(spriteBatch, new Vector2(EntityPosition.X, EntityPosition.Y - 16 * i), Color.White);
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}
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else
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{
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spriteBatch.Draw(_barSprite.Texture, new Rectangle((int)EntityPosition.X, (int)EntityPosition.Y - (int)_barHeight, 16, (int)_barHeight), _barSprite.ScaledRectangle, Color.White);
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}
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}
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}
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} |