mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using Microsoft.Xna.Framework;
|
|
using ProjectZ.Base;
|
|
using ProjectZ.InGame.GameObjects.Base;
|
|
using ProjectZ.InGame.GameObjects.Base.CObjects;
|
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
|
using ProjectZ.InGame.Map;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.InGame.GameObjects.Things
|
|
{
|
|
public class ObjScriptOnTouch : GameObject
|
|
{
|
|
private readonly Box _collisionBox;
|
|
private readonly string _scriptName;
|
|
|
|
private bool _wasColliding;
|
|
|
|
public override bool IsActive
|
|
{
|
|
get => base.IsActive;
|
|
set
|
|
{
|
|
base.IsActive = value;
|
|
if (!value)
|
|
_wasColliding = false;
|
|
}
|
|
}
|
|
|
|
public ObjScriptOnTouch() : base("editor script on touch") { }
|
|
|
|
public ObjScriptOnTouch(Map.Map map, int posX, int posY, int width, int height, string scriptName) : base(map)
|
|
{
|
|
EntityPosition = new CPosition(posX, posY, 0);
|
|
EntitySize = new Rectangle(0, 0, width, height);
|
|
|
|
_collisionBox = new Box(posX, posY, 0, width, height, 32);
|
|
_scriptName = scriptName;
|
|
|
|
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
var colliding = MapManager.ObjLink._body.BodyBox.Box.Intersects(_collisionBox);
|
|
|
|
// player just started colliding?
|
|
if (!_wasColliding && colliding)
|
|
Game1.GameManager.StartDialogPath(_scriptName);
|
|
|
|
_wasColliding = colliding;
|
|
}
|
|
}
|
|
} |