mirror of
https://github.com/Phantop/LADXHD.git
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81 lines
3.9 KiB
C#
81 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.Base;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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class ObjRollBandDungeon : GameObject
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{
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private readonly List<GameObject> _collidingObjects = new List<GameObject>();
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private readonly Box _collisionBox;
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private readonly Rectangle _sourceRectangle;
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private readonly Vector2 _vecRollBand;
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private readonly Vector2 _drawPosition;
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private readonly float _direction;
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private float _animationCount;
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private float _animationSpeed = 60f / 5;
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public ObjRollBandDungeon() : base("rollband_1") { }
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public ObjRollBandDungeon(Map.Map map, int posX, int posY, int direction) : base(map)
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{
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_sourceRectangle = Resources.SourceRectangle("rollband_1");
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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_drawPosition = new Vector2(posX + 8, posY + 8);
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_direction = (float)(direction * Math.PI / 2f);
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_vecRollBand = AnimationHelper.DirectionOffset[direction] * 1 / 5;
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var marginX = direction == 0 || direction == 2 ? 0 : 3;
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var marginY = direction == 0 || direction == 2 ? 3 : 0;
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_collisionBox = new Box(posX + marginX, posY + marginY, 0, 16 - marginX * 2, 16 - marginY * 2, 8);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawComponent(Draw, Values.LayerBottom, EntityPosition));
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}
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private void Update()
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{
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_animationCount = (int)(Game1.TotalGameTime / 1000 * _animationSpeed) % 16;
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// get and move the components colliding with the rollband
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_collidingObjects.Clear();
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Map.Objects.GetComponentList(_collidingObjects,
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(int)_collisionBox.Left, (int)_collisionBox.Back, (int)_collisionBox.Width, (int)_collisionBox.Height, BodyComponent.Mask);
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foreach (var gameObject in _collidingObjects)
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{
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var gameObjectBody = ((BodyComponent)gameObject.Components[BodyComponent.Index]);
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if (gameObjectBody.IsActive && gameObjectBody.IsGrounded && _collisionBox.Intersects(gameObjectBody.BodyBox.Box))
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if (gameObjectBody.LastAdditionalMovementVT == Vector2.Zero ||
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gameObjectBody.LastAdditionalMovementVT == _vecRollBand && (
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_vecRollBand.X != 0 && (gameObjectBody.LastVelocityCollision & Values.BodyCollision.Horizontal) == 0 ||
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_vecRollBand.Y != 0 && (gameObjectBody.LastVelocityCollision & Values.BodyCollision.Vertical) == 0) ||
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gameObjectBody.LastAdditionalMovementVT != _vecRollBand && (
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_vecRollBand.X != 0 && (gameObjectBody.LastVelocityCollision & Values.BodyCollision.Vertical) != 0 ||
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_vecRollBand.Y != 0 && (gameObjectBody.LastVelocityCollision & Values.BodyCollision.Horizontal) != 0))
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gameObjectBody.AdditionalMovementVT = _vecRollBand;
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}
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}
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private void Draw(SpriteBatch spriteBatch)
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{
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spriteBatch.Draw(Resources.SprObjects, _drawPosition,
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new Rectangle(_sourceRectangle.X + (int)_animationCount % 16, _sourceRectangle.Y, 16, _sourceRectangle.Height),
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Color.White, _direction, new Vector2(8, 8), Vector2.One, (_direction % 2) != 0 ? SpriteEffects.FlipVertically : SpriteEffects.None, 0);
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}
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}
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}
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