mirror of
https://github.com/Phantop/LADXHD.git
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95 lines
3.2 KiB
C#
95 lines
3.2 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameSystems;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjRaccoonTeleporter : GameObject
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{
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private readonly int _offsetX;
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private readonly int _offsetY;
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private float _teleportTime;
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private float _teleportCount;
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private float _fadeTime;
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private int _direction;
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private int _mode;
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private bool _isTeleporting;
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public ObjRaccoonTeleporter() : base("editor teleporter")
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{
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EditorColor = Color.Green * 0.5f;
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}
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// mode 0: racoon
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// mode 1: dungeon 6
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public ObjRaccoonTeleporter(Map.Map map, int posX, int posY, int offsetX, int offsetY, int width, int height, int mode) : base(map)
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{
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// TODO_End: the object lights up the scene so we cant set the EntitySize
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//EntityPosition = new CPosition(posX, posY, 0);
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//EntitySize = new Rectangle(0, 0, width, height);
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_offsetX = offsetX;
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_offsetY = offsetY;
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_mode = mode;
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_teleportTime = _mode == 0 ? 300 : 300;
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_fadeTime = mode == 0 ? 200 : 250;
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AddComponent(ObjectCollisionComponent.Index, new ObjectCollisionComponent(new Rectangle(posX, posY, width, height), OnCollision));
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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}
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private void Update()
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{
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if (!_isTeleporting)
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return;
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if (_mode == 0 || _mode == 1)
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MapManager.ObjLink.FreezePlayer();
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_teleportCount += Game1.DeltaTime * _direction;
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if (_teleportCount >= _teleportTime)
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{
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_teleportCount = _teleportTime;
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_direction = -1;
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// teleport the colliding player to the new position
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MapManager.ObjLink.SetPosition(new Vector2(
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MapManager.ObjLink.PosX + _offsetX * Values.TileSize,
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MapManager.ObjLink.PosY + _offsetY * Values.TileSize));
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var goalPosition = Game1.GameManager.MapManager.GetCameraTarget();
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MapManager.Camera.SoftUpdate(goalPosition);
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}
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if (_direction < 0 && _teleportCount <= 0)
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{
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_isTeleporting = false;
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}
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var transitionSystem = (MapTransitionSystem)Game1.GameManager.GameSystems[typeof(MapTransitionSystem)];
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transitionSystem.SetColorMode(_mode == 0 ? Color.White : Color.Black, MathHelper.Clamp(_teleportCount / _fadeTime, 0, 1), false);
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}
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private void OnCollision(GameObject gameObject)
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{
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if (_isTeleporting)
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return;
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_direction = 1;
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_isTeleporting = true;
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if (_mode == 0)
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{
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Game1.GameManager.PlaySoundEffect("D360-30-1E");
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Game1.GameManager.SaveManager.SetString("raccoon_warning", "0");
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}
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}
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}
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} |