LADXHD/InGame/GameObjects/Things/ObjOverworld.cs
2023-12-14 17:21:22 -05:00

30 lines
1,004 B
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjOverworld : GameObject
{
private readonly Vector2 _offset;
public ObjOverworld() : base("editor overworld") { }
public ObjOverworld(Map.Map map, int posX, int posY) : base(map)
{
map.IsOverworld = true;
_offset = new Vector2(posX, posY);
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
}
public void Update()
{
// update the players position on the map
Game1.GameManager.SetMapPosition(new Point(
(int)(MapManager.ObjLink.PosX - _offset.X) / Values.FieldWidth,
(int)(MapManager.ObjLink.PosY - _offset.Y) / Values.FieldHeight));
}
}
}