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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjOnHitKeySetter : GameObject
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{
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private readonly string _strKey;
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private readonly HitType _weaponType;
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public ObjOnHitKeySetter() : base("signpost_0") { }
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public ObjOnHitKeySetter(Map.Map map, int posX, int posY, string strKey, int weaponType, bool reset, int width, int height) : base(map)
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{
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if (string.IsNullOrEmpty(strKey))
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{
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IsDead = true;
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return;
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}
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, width, height);
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_strKey = strKey;
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_weaponType = (HitType)weaponType;
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if (reset)
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Game1.GameManager.SaveManager.SetString(_strKey, "0");
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var box = new CBox(EntityPosition, 0, 0, width, height, 16);
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AddComponent(HittableComponent.Index, new HittableComponent(box, OnHit));
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}
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private Values.HitCollision OnHit(GameObject originObject, Vector2 direction, HitType type, int damage, bool pieceOfPower)
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{
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if((type & _weaponType) != 0)
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{
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Game1.GameManager.SaveManager.SetString(_strKey, "1");
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Map.Objects.DeleteObjects.Add(this);
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}
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return Values.HitCollision.None;
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}
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}
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} |