LADXHD/InGame/GameObjects/Things/ObjOnHitKeySetter.cs
2023-12-14 17:21:22 -05:00

48 lines
1.6 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjOnHitKeySetter : GameObject
{
private readonly string _strKey;
private readonly HitType _weaponType;
public ObjOnHitKeySetter() : base("signpost_0") { }
public ObjOnHitKeySetter(Map.Map map, int posX, int posY, string strKey, int weaponType, bool reset, int width, int height) : base(map)
{
if (string.IsNullOrEmpty(strKey))
{
IsDead = true;
return;
}
EntityPosition = new CPosition(posX, posY, 0);
EntitySize = new Rectangle(0, 0, width, height);
_strKey = strKey;
_weaponType = (HitType)weaponType;
if (reset)
Game1.GameManager.SaveManager.SetString(_strKey, "0");
var box = new CBox(EntityPosition, 0, 0, width, height, 16);
AddComponent(HittableComponent.Index, new HittableComponent(box, OnHit));
}
private Values.HitCollision OnHit(GameObject originObject, Vector2 direction, HitType type, int damage, bool pieceOfPower)
{
if((type & _weaponType) != 0)
{
Game1.GameManager.SaveManager.SetString(_strKey, "1");
Map.Objects.DeleteObjects.Add(this);
}
return Values.HitCollision.None;
}
}
}