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72 lines
2.5 KiB
C#
72 lines
2.5 KiB
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.NPCs;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjObjectHider : GameObject
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{
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private readonly List<GameObject> _objectList = new List<GameObject>();
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private readonly Rectangle _hiddenField;
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private bool _init;
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public ObjObjectHider() : base("editor object hider") { }
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public ObjObjectHider(Map.Map map, int posX, int posY) : base(map)
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{
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if (Game1.GameManager.HasMagnifyingLens)
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{
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IsDead = true;
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return;
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}
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_hiddenField = map.GetField(posX, posY);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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}
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private void Update()
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{
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if (!_init)
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{
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_init = true;
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// if it was possible to edit the tags of gameobjects we could have a "hiden" tag and only get those objects
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Map.Objects.GetComponentList(_objectList, _hiddenField.X, _hiddenField.Y, _hiddenField.Width, _hiddenField.Height, DrawComponent.Mask);
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SetVisibility(false);
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}
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if (Game1.GameManager.HasMagnifyingLens)
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{
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SetVisibility(true);
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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private void SetVisibility(bool visibility)
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{
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foreach (GameObject gameObject in _objectList)
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{
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if (gameObject.Tags != Values.GameObjectTag.Enemy &&
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!(gameObject is ObjSprite) &&
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!(gameObject is ObjPersonNew))
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continue;
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// deactivate the person and the sprites
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if (gameObject is ObjPersonNew || gameObject is ObjSprite)
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{
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gameObject.IsActive = visibility;
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continue;
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}
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if (gameObject.Components[DrawComponent.Index] != null)
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((DrawComponent)gameObject.Components[DrawComponent.Index]).IsActive = visibility;
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if (gameObject.Components[DrawShadowComponent.Index] != null)
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((DrawShadowComponent)gameObject.Components[DrawShadowComponent.Index]).IsActive = visibility;
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}
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}
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}
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} |