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47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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class ObjMusicTile : GameObject
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{
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private string[,] _musicData;
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private string _lastTrack;
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// @TODO: fade in/out
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public ObjMusicTile() : base("editor music") { }
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public ObjMusicTile(Map.Map map, int posX, int posY) : base(map)
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{
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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_musicData = DataMapSerializer.LoadData(Values.PathContentFolder + "musicOverworld.data");
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}
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private void Update()
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{
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var position = new Point(
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(int)(MapManager.ObjLink.PosX - Map.MapOffsetX * Values.TileSize) / 16,
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(int)(MapManager.ObjLink.PosY - Map.MapOffsetY * Values.TileSize) / 16);
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if (0 <= position.X && position.X < _musicData.GetLength(0) &&
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0 <= position.Y && position.Y < _musicData.GetLength(1))
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{
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var track = _musicData[position.X, position.Y];
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if (_lastTrack != track)
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{
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_lastTrack = track;
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if (int.TryParse(track, out var songNr))
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Game1.GameManager.SetMusic(songNr, 0, false);
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}
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}
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}
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}
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}
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