mirror of
https://github.com/Phantop/LADXHD.git
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47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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public class ObjIntroStarter : GameObject
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{
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private bool _init;
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public ObjIntroStarter() : base("editor intro") { }
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public ObjIntroStarter(Map.Map map, int posX, int posY) : base(map)
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{
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if (Game1.GameManager.SaveManager.GetString("played_intro") == "1")
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{
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IsDead = true;
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return;
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}
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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}
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public void Update()
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{
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if (!_init && MapManager.ObjLink.Map != null)
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{
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_init = true;
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// start the intro
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MapManager.ObjLink.StartIntro();
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// create a save state
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SaveGameSaveLoad.SaveGame(Game1.GameManager);
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}
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if (MapManager.ObjLink.Animation.IsPlaying)
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return;
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// start sitting animation
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MapManager.ObjLink.Animation.Play("intro_sit");
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Game1.GameManager.StartDialogPath("marin_intro");
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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} |