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34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjHoleResetPoint : GameObject
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{
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private readonly int _direction;
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public ObjHoleResetPoint(Map.Map map, int posX, int posY, int direction) : base(map)
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{
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SprEditorImage = Resources.SprWhite;
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EditorIconSource = new Rectangle(0, 0, 16, 16);
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EditorColor = Color.Yellow * 0.75f;
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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_direction = direction;
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var collisionRectangle = new Rectangle(posX, posY, 16, 16);
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AddComponent(ObjectCollisionComponent.Index, new ObjectCollisionComponent(collisionRectangle, OnCollision));
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}
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private void OnCollision(GameObject gameObject)
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{
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MapManager.ObjLink.SetHoleResetPosition(EntityPosition.Position, _direction);
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}
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}
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} |