mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
61 lines
2 KiB
C#
61 lines
2 KiB
C#
using System.Collections.Generic;
|
|
using Microsoft.Xna.Framework;
|
|
using ProjectZ.InGame.GameObjects.Base;
|
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.InGame.GameObjects.Things
|
|
{
|
|
internal class ObjEnemyTrigger : GameObject
|
|
{
|
|
private readonly List<GameObject> _enemyList = new List<GameObject>();
|
|
private readonly Rectangle _triggerField;
|
|
private readonly string _triggerKey;
|
|
|
|
private bool _enemiesAlive;
|
|
private bool _init;
|
|
|
|
public ObjEnemyTrigger() : base("editor enemy trigger") { }
|
|
|
|
public ObjEnemyTrigger(Map.Map map, int posX, int posY, string triggerKey) : base(map)
|
|
{
|
|
if (string.IsNullOrEmpty(triggerKey))
|
|
{
|
|
IsDead = true;
|
|
return;
|
|
}
|
|
|
|
_triggerKey = triggerKey;
|
|
_triggerField = map.GetField(posX, posY);
|
|
|
|
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
// this gets called the first time update is run so it can capture enemies spawned by an ObjObjectSpawner
|
|
if (!_init)
|
|
{
|
|
_init = true;
|
|
// get the enemies the object should watch over
|
|
Map.Objects.GetGameObjectsWithTag(_enemyList, Values.GameObjectTag.Enemy,
|
|
_triggerField.X, _triggerField.Y, _triggerField.Width, _triggerField.Height);
|
|
}
|
|
|
|
_enemiesAlive = false;
|
|
// check if the enemies where deleted from the map
|
|
foreach (var gameObject in _enemyList)
|
|
if (gameObject.Map != null)
|
|
_enemiesAlive = true;
|
|
|
|
if (_enemiesAlive)
|
|
return;
|
|
|
|
Game1.GameManager.SaveManager.SetString(_triggerKey, "1");
|
|
|
|
//RemoveComponent(UpdateComponent.Index);
|
|
// remove the object
|
|
Map.Objects.DeleteObjects.Add(this);
|
|
}
|
|
}
|
|
} |