LADXHD/InGame/GameObjects/Things/ObjDestroyableStone.cs
2023-12-14 17:21:22 -05:00

80 lines
3.9 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjDestroyableStone : GameObject
{
private readonly string _saveKey;
public ObjDestroyableStone(Map.Map map, int posX, int posY, Rectangle sourceRectangle, string saveKey) : base(map)
{
EditorIconSource = sourceRectangle;
SprEditorImage = Resources.SprObjects;
EntityPosition = new CPosition(posX, posY, 0);
EntitySize = new Rectangle(0, 0, sourceRectangle.Width, sourceRectangle.Height);
// don't spawn the object if it was already destroyed
if (saveKey != null && Game1.GameManager.SaveManager.GetString(saveKey) == "1")
{
IsDead = true;
return;
}
_saveKey = saveKey;
var rectangle = new CBox(posX, posY, 0, sourceRectangle.Width, sourceRectangle.Height, 16);
var sprite = new CSprite(Resources.SprObjects, EntityPosition, EditorIconSource, new Vector2(0, 0));
AddComponent(CollisionComponent.Index, new BoxCollisionComponent(rectangle, Values.CollisionTypes.Normal));
AddComponent(HittableComponent.Index, new HittableComponent(rectangle, OnHit));
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
}
private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
{
// gets destroyed by a bomb
if (damageType == HitType.Bomb)
{
Game1.GameManager.PlaySoundEffect("D360-02-02");
Map.Objects.DeleteObjects.Add(this);
if (!string.IsNullOrEmpty(_saveKey))
Game1.GameManager.SaveManager.SetString(_saveKey, "1");
for (var y = 0; y < 2; y++)
{
for (var x = 0; x < 2; x++)
{
const float upVec = 1.5f;
const float spread = 200f;
var vector0 = new Vector3(-1, -1, 0) * Game1.RandomNumber.Next(50, 150) / spread + new Vector3(0, 0, upVec);
var vector1 = new Vector3(-1, 0, 0) * Game1.RandomNumber.Next(50, 150) / spread + new Vector3(0, 0, upVec);
var vector2 = new Vector3(1, -1, 0) * Game1.RandomNumber.Next(50, 150) / spread + new Vector3(0, 0, upVec);
var vector3 = new Vector3(1, 0, 0) * Game1.RandomNumber.Next(50, 150) / spread + new Vector3(0, 0, upVec);
var stone0 = new ObjSmallStone(Map, (int)EntityPosition.X + 4 + x * 16, (int)EntityPosition.Y + 4 + y * 16, (int)EntityPosition.Z, vector0);
var stone1 = new ObjSmallStone(Map, (int)EntityPosition.X + 4 + x * 16, (int)EntityPosition.Y + 12 + y * 16, (int)EntityPosition.Z, vector1);
var stone2 = new ObjSmallStone(Map, (int)EntityPosition.X + 12 + x * 16, (int)EntityPosition.Y + 4 + y * 16, (int)EntityPosition.Z, vector2);
var stone3 = new ObjSmallStone(Map, (int)EntityPosition.X + 12 + x * 16, (int)EntityPosition.Y + 12 + y * 16, (int)EntityPosition.Z, vector3);
Map.Objects.SpawnObject(stone0);
Map.Objects.SpawnObject(stone1);
Map.Objects.SpawnObject(stone2);
Map.Objects.SpawnObject(stone3);
}
}
return Values.HitCollision.Blocking;
}
return Values.HitCollision.None;
}
}
}