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33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjCastleDoor : GameObject
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{
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public ObjCastleDoor() : base("castle_door") { }
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public ObjCastleDoor(Map.Map map, int posX, int posY, string saveKey) : base(map)
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 48, 32);
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// don't spawn the door if the key was already set
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if (saveKey != null && Game1.GameManager.SaveManager.GetString(saveKey) == "1")
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{
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IsDead = true;
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return;
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}
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var sprite = Resources.GetSprite("castle_door");
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var cSprite = new CSprite(sprite, EntityPosition);
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AddComponent(CollisionComponent.Index, new BoxCollisionComponent(new CBox(posX, posY, 0, 48, 32, 16), Values.CollisionTypes.Normal));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(cSprite, Values.LayerBottom));
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}
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}
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}
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