mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
251 lines
9.9 KiB
C#
251 lines
9.9 KiB
C#
using Microsoft.Xna.Framework;
|
|
using ProjectZ.InGame.GameObjects.Base;
|
|
using ProjectZ.InGame.GameObjects.Base.CObjects;
|
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
|
using ProjectZ.InGame.Map;
|
|
using ProjectZ.InGame.SaveLoad;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.InGame.GameObjects.Things
|
|
{
|
|
internal class ObjBush : GameObject
|
|
{
|
|
private readonly BodyComponent _body;
|
|
private readonly BoxCollisionComponent _collisionComponent;
|
|
private readonly CBox _hittableBox;
|
|
private readonly CBox _hittableBoxSmall;
|
|
|
|
private readonly CSprite _sprite;
|
|
|
|
private readonly string _spawnItem;
|
|
private readonly string _spriteId;
|
|
private readonly bool _hasCollider;
|
|
private readonly bool _drawShadow;
|
|
private readonly bool _setGrassField;
|
|
private readonly int _drawLayer;
|
|
private readonly string _pickupKey;
|
|
|
|
private readonly object[] _spawnObjectParameter;
|
|
private readonly string _spawnObjectId;
|
|
|
|
private readonly int _fieldPosX;
|
|
private readonly int _fieldPosY;
|
|
|
|
public bool RespawnGras = true;
|
|
|
|
public ObjBush(Map.Map map, int posX, int posY, string spawnItem, string spriteId,
|
|
bool hasCollider, bool drawShadow, bool setGrassField, int drawLayer, string pickupKey) : base(map, spriteId)
|
|
{
|
|
var sprite = Resources.GetSprite(spriteId);
|
|
|
|
EntityPosition = new CPosition(posX + 8, posY + 8, 0);
|
|
EntitySize = new Rectangle(-8, -8, 16, 16);
|
|
|
|
_spawnItem = spawnItem;
|
|
_spriteId = spriteId;
|
|
_hasCollider = hasCollider;
|
|
_drawShadow = drawShadow;
|
|
_setGrassField = setGrassField;
|
|
_drawLayer = drawLayer;
|
|
_pickupKey = pickupKey;
|
|
|
|
_fieldPosX = posX / 16;
|
|
_fieldPosY = posY / 16;
|
|
|
|
// {objName}:{parameter.parameter1...}
|
|
if (!string.IsNullOrEmpty(spawnItem))
|
|
{
|
|
var split = spawnItem?.Split(':');
|
|
if (split?.Length >= 1)
|
|
{
|
|
_spawnObjectId = split[0];
|
|
string[] parameter = null;
|
|
|
|
if (split.Length >= 2)
|
|
parameter = split[1].Split('.');
|
|
|
|
_spawnObjectParameter = MapData.GetParameter(_spawnObjectId, parameter);
|
|
if (_spawnObjectParameter == null)
|
|
return;
|
|
|
|
_spawnObjectParameter[1] = posX;
|
|
_spawnObjectParameter[2] = posY;
|
|
}
|
|
}
|
|
|
|
_hittableBox = new CBox(EntityPosition, -7, -7, 0, 14, 13, 8, true);
|
|
_hittableBoxSmall = new CBox(EntityPosition, -4, -4, 0, 8, 8, 8, true);
|
|
|
|
if (hasCollider)
|
|
{
|
|
_body = new BodyComponent(EntityPosition, -8, -7, 16, 15, 8)
|
|
{
|
|
MoveCollision = Collision,
|
|
DragAir = 1.0f,
|
|
Gravity = -0.125f
|
|
};
|
|
AddComponent(BodyComponent.Index, _body);
|
|
|
|
var collisionBox = new CBox(EntityPosition, -8, -7, 0, 16, 14, 16, true);
|
|
AddComponent(CollisionComponent.Index, _collisionComponent =
|
|
new BoxCollisionComponent(collisionBox, Values.CollisionTypes.Normal | Values.CollisionTypes.ThrowWeaponIgnore));
|
|
AddComponent(CarriableComponent.Index, new CarriableComponent(
|
|
new CRectangle(EntityPosition, new Rectangle(-8, -7, 16, 15)), CarryInit, CarryUpdate, CarryThrow));
|
|
}
|
|
|
|
if (setGrassField)
|
|
Map.SetFieldState(_fieldPosX, _fieldPosY, MapStates.FieldStates.Grass);
|
|
|
|
AddComponent(HittableComponent.Index, new HittableComponent(_hittableBox, OnHit));
|
|
|
|
_sprite = new CSprite(spriteId, EntityPosition, Vector2.Zero);
|
|
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, drawLayer));
|
|
|
|
if (drawShadow)
|
|
{
|
|
// not sure where this is used
|
|
if (_body == null)
|
|
AddComponent(DrawShadowComponent.Index, new DrawShadowSpriteComponent(
|
|
Resources.SprObjects, EntityPosition, sprite.ScaledRectangle,
|
|
new Vector2(sprite.Origin.X + 1.0f, sprite.Origin.Y - 1.0f), 1.0f, 0.0f));
|
|
else
|
|
AddComponent(DrawShadowComponent.Index, new BodyDrawShadowComponent(_body, _sprite));
|
|
}
|
|
}
|
|
|
|
private Vector3 CarryInit()
|
|
{
|
|
// the stone was picked up
|
|
_collisionComponent.IsActive = false;
|
|
_body.IsActive = false;
|
|
|
|
SpawnItem(Vector2.Zero);
|
|
|
|
return new Vector3(EntityPosition.X, EntityPosition.Y + 6, EntityPosition.Z);
|
|
}
|
|
|
|
private bool CarryUpdate(Vector3 newPosition)
|
|
{
|
|
EntityPosition.X = newPosition.X;
|
|
EntityPosition.Y = newPosition.Y - 6;
|
|
EntityPosition.Z = newPosition.Z;
|
|
|
|
EntityPosition.NotifyListeners();
|
|
return true;
|
|
}
|
|
|
|
private void CarryThrow(Vector2 velocity)
|
|
{
|
|
_body.IsGrounded = false;
|
|
_body.IsActive = true;
|
|
_body.Velocity = new Vector3(velocity.X, velocity.Y, 0) * 1.0f;
|
|
}
|
|
|
|
private void Collision(Values.BodyCollision direction)
|
|
{
|
|
DestroyBush(new Vector2(_body.Velocity.X, _body.Velocity.Y));
|
|
}
|
|
|
|
private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
|
|
{
|
|
if (IsDead ||
|
|
(damageType & HitType.SwordHold) != 0 ||
|
|
damageType == HitType.Bow ||
|
|
damageType == HitType.Hookshot ||
|
|
damageType == HitType.SwordShot ||
|
|
damageType == HitType.PegasusBootsPush ||
|
|
damageType == HitType.MagicRod && !_hasCollider ||
|
|
damageType == HitType.Boomerang && !_hasCollider ||
|
|
damageType == HitType.ThrownObject && !_hasCollider)
|
|
return Values.HitCollision.None;
|
|
|
|
// this is really stupid
|
|
// for the sword attacks a smaller hitbox is used
|
|
if (_hasCollider &&
|
|
(damageType & HitType.Sword) != 0 &&
|
|
gameObject is ObjLink player && !player.IsPoking)
|
|
{
|
|
var collidingRec = player.SwordDamageBox.Rectangle().GetIntersection(_hittableBoxSmall.Box.Rectangle());
|
|
var collidingArea = collidingRec.Width * collidingRec.Height;
|
|
|
|
if (collidingArea < 16)
|
|
return Values.HitCollision.None;
|
|
}
|
|
|
|
SpawnItem(direction);
|
|
|
|
DestroyBush(direction);
|
|
|
|
return Values.HitCollision.NoneBlocking;
|
|
}
|
|
|
|
private void SpawnItem(Vector2 direction)
|
|
{
|
|
// set the pickup key
|
|
if (!string.IsNullOrEmpty(_pickupKey))
|
|
Game1.GameManager.SaveManager.SetString(_pickupKey, "1");
|
|
|
|
// spawn the object if it exists
|
|
bool spawnedObject = false;
|
|
|
|
// try to spawn the object
|
|
if (!string.IsNullOrEmpty(_spawnObjectId))
|
|
{
|
|
var objSpawnedObject = ObjectManager.GetGameObject(Map, _spawnObjectId, _spawnObjectParameter);
|
|
spawnedObject = Map.Objects.SpawnObject(objSpawnedObject);
|
|
if (spawnedObject && objSpawnedObject is ObjItem spawnedItem)
|
|
spawnedItem.SetVelocity(new Vector3(direction.X * 0.5f, direction.Y * 0.5f, 0.75f));
|
|
}
|
|
|
|
if (!spawnedObject)
|
|
{
|
|
// TODO_End reevaluate
|
|
// need to find a source for this data
|
|
// rube1 = 6/100, hearth = 3/100
|
|
string strObject = null;
|
|
var random = Game1.RandomNumber.Next(0, 100);
|
|
if (random < 6)
|
|
strObject = "ruby";
|
|
else if (random < 9)
|
|
strObject = "heart";
|
|
|
|
// spawn a heart or a ruby
|
|
if (strObject != null)
|
|
{
|
|
var objItem = new ObjItem(Map, (int)EntityPosition.X - 8, (int)EntityPosition.Y - 8, "j", null, strObject, null, true);
|
|
objItem.SetVelocity(new Vector3(direction.X * 0.5f, direction.Y * 0.5f, 0.75f));
|
|
Map.Objects.SpawnObject(objItem);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DestroyBush(Vector2 direction)
|
|
{
|
|
if (IsDead)
|
|
return;
|
|
IsDead = true;
|
|
|
|
// sound effect
|
|
Game1.GameManager.PlaySoundEffect("D378-05-05");
|
|
|
|
if (RespawnGras)
|
|
Map.Objects.SpawnObject(new ObjBushRespawner(Map, (int)EntityPosition.X - 8, (int)EntityPosition.Y - 8,
|
|
_spawnItem, _spriteId, _hasCollider, _drawShadow, _setGrassField, _drawLayer, _pickupKey));
|
|
|
|
// delete this object
|
|
Map.Objects.DeleteObjects.Add(this);
|
|
|
|
// reset FieldStates
|
|
Map.RemoveFieldState(_fieldPosX, _fieldPosY, MapStates.FieldStates.Grass);
|
|
|
|
// spawn the leafs
|
|
var offsets = new[] { new Point(-7, -1), new Point(1, -1), new Point(-7, 7), new Point(1, 7) };
|
|
for (var i = 0; i < offsets.Length; i++)
|
|
{
|
|
var posZ = EntityPosition.Z + 5 - Game1.RandomNumber.Next(0, 40) / 10f;
|
|
var newLeaf = new ObjLeaf(Map, (int)EntityPosition.X + offsets[i].X, (int)EntityPosition.Y + offsets[i].Y, posZ, direction);
|
|
Map.Objects.SpawnObject(newLeaf);
|
|
}
|
|
}
|
|
}
|
|
} |