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45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjBubble : GameObject
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{
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private readonly Animator _animator;
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public ObjBubble(Map.Map map, Vector3 position, Vector3 velocity) : base(map)
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{
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EntityPosition = new CPosition(position.X, position.Y, position.Z);
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EntitySize = new Rectangle(-3, -32, 6, 35);
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_animator = AnimatorSaveLoad.LoadAnimator("NPCs/walrus particle");
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_animator.Play("idle");
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var sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(_animator, sprite, Vector2.Zero);
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var body = new BodyComponent(EntityPosition, -3, -3, 6, 6, 3)
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{
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Velocity = velocity,
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Gravity = 0,
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DragAir = 0.975f
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//IgnoresZ = true
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};
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AddComponent(BodyComponent.Index, body);
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerPlayer));
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}
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private void Update()
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{
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if (!_animator.IsPlaying)
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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} |