LADXHD/InGame/GameObjects/Things/ObjBubble.cs
2023-12-14 17:21:22 -05:00

45 lines
1.6 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjBubble : GameObject
{
private readonly Animator _animator;
public ObjBubble(Map.Map map, Vector3 position, Vector3 velocity) : base(map)
{
EntityPosition = new CPosition(position.X, position.Y, position.Z);
EntitySize = new Rectangle(-3, -32, 6, 35);
_animator = AnimatorSaveLoad.LoadAnimator("NPCs/walrus particle");
_animator.Play("idle");
var sprite = new CSprite(EntityPosition);
var animationComponent = new AnimationComponent(_animator, sprite, Vector2.Zero);
var body = new BodyComponent(EntityPosition, -3, -3, 6, 6, 3)
{
Velocity = velocity,
Gravity = 0,
DragAir = 0.975f
//IgnoresZ = true
};
AddComponent(BodyComponent.Index, body);
AddComponent(BaseAnimationComponent.Index, animationComponent);
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerPlayer));
}
private void Update()
{
if (!_animator.IsPlaying)
Map.Objects.DeleteObjects.Add(this);
}
}
}