mirror of
https://github.com/Phantop/LADXHD.git
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105 lines
4 KiB
C#
105 lines
4 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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class ObjBook : GameObject
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{
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private readonly BodyComponent _body;
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private readonly CSprite _sprite;
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private readonly DictAtlasEntry _spriteBook;
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private readonly DictAtlasEntry _spriteBookOpen;
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private readonly string _strKey;
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private readonly string _dialogKey;
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// when the dialogKey + "_open" key is set the book sprite will be shown as opened
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private readonly string _openBookKey;
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private bool _hasFallen;
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public ObjBook() : base("book_0") { }
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public ObjBook(Map.Map map, int posX, int posY, string strKey, string dialogKey, int spriteIndex) : base(map)
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{
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EntityPosition = new CPosition(posX + 8, posY + 16, 0);
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EntitySize = new Rectangle(-8, -16, 16, 18);
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_strKey = strKey;
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_dialogKey = dialogKey;
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_openBookKey = dialogKey + "_open";
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spriteIndex = MathHelper.Clamp(spriteIndex, 0, 3);
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// has the book already fallen down?
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if (!string.IsNullOrEmpty(_strKey) && Game1.GameManager.SaveManager.GetString(_strKey) != "1")
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{
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EntityPosition.Z = 30;
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EntitySize = new Rectangle(-Values.FieldWidth / 2, -32, Values.FieldWidth, Values.FieldHeight);
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}
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else
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_hasFallen = true;
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_spriteBook = Resources.GetSprite("book_" + spriteIndex);
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_spriteBookOpen = Resources.GetSprite("book_open");
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_sprite = new CSprite(_spriteBook, EntityPosition, new Vector2(-4, -11));
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var tileRectangle = map.GetField(posX, posY);
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_body = new BodyComponent(EntityPosition, -4, -11, 8, 11, 8)
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{
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IsActive = false,
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Gravity = -0.125f,
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Bounciness = 0.45f,
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};
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var interactionBox = new CBox(EntityPosition, -6, -11, 0, 12, 13, 8);
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if (!_hasFallen)
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{
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var hitBox = new CBox(EntityPosition.X + EntitySize.X, EntityPosition.Y + EntitySize.Y, 0, EntitySize.Width, EntitySize.Height, 16);
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AddComponent(HittableComponent.Index, new HittableComponent(hitBox, OnHit));
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}
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AddComponent(BodyComponent.Index, _body);
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AddComponent(InteractComponent.Index, new InteractComponent(interactionBox, OnInteract));
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AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerBottom));
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}
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private void OnKeyChange()
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{
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var keyState = Game1.GameManager.SaveManager.GetString(_openBookKey);
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var openBook = keyState == "1";
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_sprite.SetSprite(openBook ? _spriteBookOpen : _spriteBook);
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_sprite.DrawOffset.X = -_sprite.SourceRectangle.Width / 2 * _sprite.Scale;
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_sprite.DrawOffset.Y = -11;
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}
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private bool OnInteract()
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{
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Game1.GameManager.StartDialogPath(_dialogKey);
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return true;
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}
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private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
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{
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if (_hasFallen)
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return Values.HitCollision.None;
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if (damageType == HitType.PegasusBootsPush)
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StartFalling();
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return Values.HitCollision.None;
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}
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private void StartFalling()
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{
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_hasFallen = true;
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_body.IsActive = true;
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if (!string.IsNullOrEmpty(_strKey))
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Game1.GameManager.SaveManager.SetString(_strKey, "1");
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}
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}
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}
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