mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
168 lines
6.3 KiB
C#
168 lines
6.3 KiB
C#
using System.Globalization;
|
|
using Microsoft.Xna.Framework;
|
|
using ProjectZ.InGame.GameObjects.Base;
|
|
using ProjectZ.InGame.GameObjects.Base.CObjects;
|
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
|
using ProjectZ.InGame.Map;
|
|
using ProjectZ.InGame.SaveLoad;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.InGame.GameObjects.NPCs
|
|
{
|
|
// @TODO: should probably be replaced with ObjPersonNew in most places
|
|
internal class ObjPerson : GameObject
|
|
{
|
|
public BodyComponent Body;
|
|
public readonly Animator Animator;
|
|
|
|
private readonly string _personId;
|
|
private string _currentAnimation;
|
|
private int _lastDirection = -1;
|
|
private bool _directionMode = true;
|
|
|
|
private bool _isMoving;
|
|
private float _movementSpeed;
|
|
private float _movementCounter;
|
|
private Vector2 _startPosition;
|
|
private Vector2 _endPosition;
|
|
|
|
public ObjPerson() : base("person") { }
|
|
|
|
public ObjPerson(Map.Map map, int posX, int posY, string personId, Rectangle bodyRectangle, Vector2 offset, string animationName) : base(map)
|
|
{
|
|
if (string.IsNullOrEmpty(personId))
|
|
{
|
|
IsDead = true;
|
|
return;
|
|
}
|
|
|
|
EntityPosition = new CPosition(posX + 8, posY + 16, 0);
|
|
EntitySize = new Rectangle(-bodyRectangle.Width / 2, -bodyRectangle.Height, bodyRectangle.Width, bodyRectangle.Height);
|
|
|
|
_personId = personId;
|
|
Animator = AnimatorSaveLoad.LoadAnimator("NPCs/" + _personId);
|
|
|
|
if (Animator == null)
|
|
{
|
|
IsDead = true;
|
|
return;
|
|
}
|
|
|
|
var sprite = new CSprite(EntityPosition);
|
|
var animationComponent = new AnimationComponent(Animator, sprite, new Vector2(
|
|
-Animator.CurrentAnimation.AnimationWidth / 2f + offset.X,
|
|
-Animator.CurrentAnimation.AnimationHeight + offset.Y));
|
|
|
|
Body = new BodyComponent(EntityPosition,
|
|
-bodyRectangle.Width / 2, -bodyRectangle.Height, bodyRectangle.Width, bodyRectangle.Height, bodyRectangle.Height)
|
|
{
|
|
Gravity = -0.15f
|
|
};
|
|
|
|
if (!string.IsNullOrEmpty(animationName))
|
|
{
|
|
_directionMode = false;
|
|
Animator.Play(animationName);
|
|
}
|
|
|
|
AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(KeyChanged));
|
|
AddComponent(BodyComponent.Index, Body);
|
|
AddComponent(CollisionComponent.Index, new BodyCollisionComponent(Body, Values.CollisionTypes.Normal | Values.CollisionTypes.PushIgnore));
|
|
AddComponent(InteractComponent.Index, new InteractComponent(Body.BodyBox, Interact));
|
|
AddComponent(AnimationComponent.Index, animationComponent);
|
|
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
|
|
AddComponent(DrawComponent.Index, new BodyDrawComponent(Body, sprite, Values.LayerPlayer));
|
|
AddComponent(DrawShadowComponent.Index, new DrawShadowCSpriteComponent(sprite));
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (_isMoving)
|
|
{
|
|
_movementCounter += Game1.DeltaTime * _movementSpeed;
|
|
|
|
// finished moving?
|
|
if (_movementCounter >= 1000)
|
|
{
|
|
EntityPosition.Set(_endPosition);
|
|
_isMoving = false;
|
|
}
|
|
else
|
|
{
|
|
var newPosition = Vector2.Lerp(_startPosition, _endPosition, _movementCounter / 1000);
|
|
EntityPosition.Set(newPosition);
|
|
}
|
|
}
|
|
|
|
if (_directionMode)
|
|
{
|
|
var playerDistance = new Vector2(
|
|
MapManager.ObjLink.EntityPosition.X - (EntityPosition.X),
|
|
MapManager.ObjLink.EntityPosition.Y - (EntityPosition.Y - 4));
|
|
|
|
var dir = 3;
|
|
|
|
// rotate in the direction of the player
|
|
if (playerDistance.Length() < 32)
|
|
dir = AnimationHelper.GetDirection(playerDistance);
|
|
|
|
if (_lastDirection != dir)
|
|
{
|
|
// look at the player
|
|
Animator.Play("stand_" + dir);
|
|
_lastDirection = dir;
|
|
}
|
|
}
|
|
|
|
// finished playing
|
|
if (_currentAnimation != null && !Animator.IsPlaying)
|
|
{
|
|
_currentAnimation = null;
|
|
Game1.GameManager.SaveManager.SetString(_personId + "Finished", "1");
|
|
}
|
|
}
|
|
|
|
private bool Interact()
|
|
{
|
|
Game1.GameManager.StartDialogPath(_personId);
|
|
return true;
|
|
}
|
|
|
|
private void KeyChanged()
|
|
{
|
|
// start new animation?
|
|
var animationString = _personId + "Animation";
|
|
var animationValues = Game1.GameManager.SaveManager.GetString(animationString);
|
|
if (animationValues != null)
|
|
{
|
|
_currentAnimation = animationValues.ToLower();
|
|
Animator.Play(_currentAnimation);
|
|
Game1.GameManager.SaveManager.RemoveString(animationString);
|
|
}
|
|
|
|
// start moving?
|
|
var moveString = _personId + "Move";
|
|
var moveValue = Game1.GameManager.SaveManager.GetString(moveString);
|
|
if (moveValue != null)
|
|
{
|
|
// offsetX, offsetY, movementSpeed
|
|
var split = moveValue.Split(',');
|
|
if (split.Length == 3)
|
|
{
|
|
var offsetX = int.Parse(split[0]);
|
|
var offsetY = int.Parse(split[1]);
|
|
var speed = float.Parse(split[2], CultureInfo.InvariantCulture);
|
|
|
|
_startPosition = EntityPosition.Position;
|
|
_endPosition = _startPosition + new Vector2(offsetX, offsetY);
|
|
_movementSpeed = speed;
|
|
|
|
_isMoving = true;
|
|
_movementCounter = 0;
|
|
}
|
|
|
|
Game1.GameManager.SaveManager.RemoveString(moveString);
|
|
}
|
|
}
|
|
}
|
|
} |