LADXHD/InGame/GameObjects/NPCs/ObjLostBoy.cs
2023-12-14 17:21:22 -05:00

86 lines
3.1 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.NPCs
{
class ObjLostBoy : GameObject
{
private readonly BodyComponent _body;
private readonly Animator _animator;
private readonly CSprite _sprite;
private int _direction;
private bool _eating;
public ObjLostBoy() : base("lost_boy") { }
public ObjLostBoy(Map.Map map, int posX, int posY) : base(map)
{
EntityPosition = new CPosition(posX + 8, posY + 16, 0);
EntitySize = new Rectangle(-8, -16, 16, 16);
_animator = AnimatorSaveLoad.LoadAnimator("NPCs/npc_lost_boy");
_sprite = new CSprite(EntityPosition);
var animationComponent = new AnimationComponent(_animator, _sprite, Vector2.Zero);
_body = new BodyComponent(EntityPosition, -7, -12, 14, 12, 8);
AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(KeyChanged));
AddComponent(BodyComponent.Index, _body);
AddComponent(CollisionComponent.Index, new BodyCollisionComponent(_body, Values.CollisionTypes.Normal));
AddComponent(InteractComponent.Index, new InteractComponent(_body.BodyBox, Interact));
AddComponent(BaseAnimationComponent.Index, animationComponent);
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new BodyDrawComponent(_body, _sprite, Values.LayerPlayer));
AddComponent(DrawShadowComponent.Index, new BodyDrawShadowComponent(_body, _sprite));
}
private void Update()
{
if (_eating)
return;
var playerDirection = MapManager.ObjLink.EntityPosition.Position - EntityPosition.Position;
var playerDistance = playerDirection.Length();
if (playerDistance < 32)
{
if (MapManager.ObjLink.EntityPosition.X > EntityPosition.X - 4 - _direction * 4)
_direction = 2;
else
_direction = 0;
_animator.Play("hand_" + _direction);
}
else
{
_animator.Play("wave_" + _direction);
}
}
private void KeyChanged()
{
// start eating animation?
var strEat = "npc_lost_boy_eat";
var eatValue = Game1.GameManager.SaveManager.GetString(strEat);
if (eatValue != null)
{
_eating = true;
_animator.Play("eat_0");
Game1.GameManager.SaveManager.RemoveString(strEat);
}
}
private bool Interact()
{
Game1.GameManager.StartDialogPath("npc_lost_boy");
return true;
}
}
}