mirror of
https://github.com/Phantop/LADXHD.git
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79 lines
2.9 KiB
C#
79 lines
2.9 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.Base;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.NPCs
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{
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class ObjLetterBoy : GameObject
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{
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private readonly Animator _animator;
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private readonly string _dialogId;
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private float _lookCounter;
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private bool _look;
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public ObjLetterBoy() : base("letter_boy") { }
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public ObjLetterBoy(Map.Map map, int posX, int posY, string dialogId) : base(map)
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{
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EntityPosition = new CPosition(posX + 8, posY + 16, 0);
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EntitySize = new Rectangle(-12, -24, 24, 40);
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_dialogId = dialogId;
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_animator = AnimatorSaveLoad.LoadAnimator("NPCs/npc_letter_boy");
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_animator.Play("idle");
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var sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(_animator, sprite, Vector2.Zero);
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var body = new BodyComponent(EntityPosition, -8, -13, 16, 12, 8);
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AddComponent(BodyComponent.Index, body);
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AddComponent(CollisionComponent.Index, new BodyCollisionComponent(body, Values.CollisionTypes.Normal | Values.CollisionTypes.PushIgnore));
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AddComponent(InteractComponent.Index, new InteractComponent(new CBox(EntityPosition, -7, -10, 14, 24, 8), Interact));
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new BodyDrawComponent(body, sprite, Values.LayerPlayer));
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AddComponent(DrawShadowComponent.Index, new BodyDrawShadowComponent(body, sprite));
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}
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private void Update()
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{
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// look at the player
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var box = new RectangleF(EntityPosition.X - 14, EntityPosition.Y - 8, 28, 16);
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if (MapManager.ObjLink.BodyRectangle.Intersects(box))
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{
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if (!_look)
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{
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_lookCounter = 250;
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_look = true;
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var _direction = EntityPosition.X < MapManager.ObjLink.PosX ? 1 : -1;
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_animator.Play("look_" + _direction);
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}
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}
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else if (_look)
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{
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if (_lookCounter > 0)
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{
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_lookCounter -= Game1.DeltaTime;
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}
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else
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{
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_look = false;
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_animator.Play("idle");
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}
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}
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}
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private bool Interact()
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{
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Game1.GameManager.StartDialogPath(_dialogId);
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return true;
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}
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}
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} |