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48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.MidBoss
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{
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internal class MBossDesertLanmolaBody : GameObject
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{
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public bool IsVisible = true;
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public readonly CSprite Sprite;
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private readonly ShadowBodyDrawComponent _shadowComponent;
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public MBossDesertLanmolaBody(Map.Map map, Vector2 position, bool isTail) : base(map)
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{
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EntityPosition = new CPosition(position.X, position.Y, 0);
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EntitySize = new Rectangle(-8, -48, 16, 48);
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var animator = AnimatorSaveLoad.LoadAnimator("MidBoss/desertLanmola");
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animator.Play(isTail ? "tail" : "body");
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Sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(animator, Sprite, new Vector2(0, 0));
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AddComponent(AnimationComponent.Index, animationComponent);
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(Sprite, Values.LayerPlayer));
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AddComponent(DrawShadowComponent.Index, _shadowComponent = new ShadowBodyDrawComponent(EntityPosition));
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}
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public void Hide()
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{
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IsVisible = false;
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Sprite.IsVisible = false;
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_shadowComponent.IsActive = false;
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}
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public void Show()
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{
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IsVisible = true;
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Sprite.IsVisible = true;
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_shadowComponent.IsActive = true;
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}
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}
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} |