LADXHD/InGame/GameObjects/MidBoss/MBossBone.cs
2023-12-14 17:21:22 -05:00

133 lines
4.8 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Things;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.MidBoss
{
internal class MBossBone : GameObject
{
private readonly Animator _animator;
private readonly BodyComponent _body;
private const float MoveSpeed = 1f;
private bool _hasCollided;
private bool _isDying;
private float _deathCount;
private int _deathState;
public MBossBone(Map.Map map, int posX, int posY, int offset) : base(map)
{
var fieldRectangle = map.GetField(posX, posY, 16);
EntityPosition = new CPosition(fieldRectangle.X + offset, fieldRectangle.Y, 0);
EntitySize = new Rectangle(0, 0, 16, 96);
_animator = AnimatorSaveLoad.LoadAnimator("MidBoss/mbossOne");
_animator.Play("idle");
_body = new BodyComponent(EntityPosition, 2, 0, 12, 96, 8)
{
MoveCollision = OnCollision,
AbsorbPercentage = 0.75f,
Drag = 1.0f,
DragAir = 1.0f,
};
var hittableCollider = new CBox(EntityPosition, 0, 0, 0, 16, 96, 8);
var damageCollider = new CBox(EntityPosition, 2, 0, 0, 12, 96, 4);
AddComponent(HittableComponent.Index, new HittableComponent(hittableCollider, OnHit));
AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageCollider, HitType.Enemy, 2));
AddComponent(PushableComponent.Index, new PushableComponent(_body.BodyBox, OnPush) { RepelMultiplier = 1.5f });
AddComponent(BodyComponent.Index, _body);
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new DrawComponent(Draw, Values.LayerBottom, EntityPosition));
}
public void Push(int direction)
{
_hasCollided = false;
_body.Velocity.X = direction == 0 ? -MoveSpeed : MoveSpeed;
_animator.Play("move");
}
public void Delete()
{
_isDying = true;
}
private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
{
if ((damageType & HitType.Sword) == 0)
return Values.HitCollision.None;
return Values.HitCollision.RepellingParticle;
}
private void Update()
{
_animator.Update();
if (_isDying)
{
_deathCount += Game1.DeltaTime;
if (_deathCount > _deathState * 75)
{
_deathState++;
Game1.GameManager.PlaySoundEffect("D378-04-04");
// spawn explosion effect
Map.Objects.SpawnObject(new ObjAnimator(Map, (int)EntityPosition.X, (int)EntityPosition.Y + (6 - _deathState) * 16, Values.LayerBottom, "Particles/spawn", "run", true));
if (_deathState >= 6)
Map.Objects.DeleteObjects.Add(this);
}
}
// move sound effect
if (Math.Abs(_body.Velocity.X) > 0.05f && !_hasCollided)
Game1.GameManager.PlaySoundEffect("D370-26-1A", false);
// collided with the wall? => slow down and stop
if (_hasCollided)
{
_body.Velocity.X *= (float)Math.Pow(0.95f, Game1.TimeMultiplier);
// stop moving
if (Math.Abs(_body.Velocity.X) < 0.15f * Game1.TimeMultiplier)
{
_body.Velocity.X = 0;
_animator.Play("idle");
}
}
}
private void Draw(SpriteBatch spriteBatch)
{
// draw the bar
for (var i = 0; i < 6; i++)
if (i < 6 - _deathState)
_animator.Draw(spriteBatch, new Vector2(EntityPosition.X, EntityPosition.Y + 16 * i), Color.White);
}
private bool OnPush(Vector2 direction, PushableComponent.PushType type)
{
return true;
}
private void OnCollision(Values.BodyCollision direction)
{
Game1.GameManager.PlaySoundEffect("D360-11-0B");
Game1.GameManager.ShakeScreen(800, 4, 1, 5, 5);
_body.Velocity.X = -_body.Velocity.X;
_hasCollided = true;
}
}
}