mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
131 lines
5.1 KiB
C#
131 lines
5.1 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Things;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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using ProjectZ.InGame.GameObjects.Base.Components.AI;
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using System;
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using ProjectZ.InGame.Map;
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namespace ProjectZ.InGame.GameObjects.Enemies
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{
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internal class EnemyVireBat : GameObject
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{
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private readonly BodyComponent _body;
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private readonly CSprite _sprite;
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private double _liveTime = 1250;
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private const float AttackSpeed = 2.0f;
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private bool _isAttackable;
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public EnemyVireBat(Map.Map map, Vector3 position, Vector2 direction) : base(map)
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{
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Tags = Values.GameObjectTag.Enemy;
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EntityPosition = new CPosition(position.X, position.Y, position.Z);
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EntitySize = new Rectangle(-8, -48, 16, 48);
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var animator = AnimatorSaveLoad.LoadAnimator("Enemies/vire bat");
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animator.Play("idle");
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_sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(animator, _sprite, Vector2.Zero);
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var _aiComponent = new AiComponent();
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var stateMove = new AiState();
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stateMove.Trigger.Add(new AiTriggerCountdown(500, null, () => _aiComponent.ChangeState("wait")));
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var stateWait = new AiState() { Init = InitWait };
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stateWait.Trigger.Add(new AiTriggerCountdown(500, null, () => _aiComponent.ChangeState("attack")));
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var stateAttack = new AiState(UpdateAttack) { Init = InitAttack };
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_aiComponent.States.Add("move", stateMove);
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_aiComponent.States.Add("wait", stateWait);
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// it would probably look better if we move down while attacking
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_aiComponent.States.Add("attack", stateAttack);
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_aiComponent.ChangeState("move");
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_body = new BodyComponent(EntityPosition, -5, -12, 10, 12, 8)
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{
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IgnoresZ = true,
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IgnoreHoles = true,
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VelocityTarget = direction,
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CollisionTypes = Values.CollisionTypes.None
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};
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var damageCollider = new CBox(EntityPosition, -5, -6, 0, 10, 6, 8, true);
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var hittableBox = new CBox(EntityPosition, -4, -12, 0, 8, 12, 8, true);
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AddComponent(AiComponent.Index, _aiComponent);
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AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageCollider, HitType.Enemy, 2));
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AddComponent(BodyComponent.Index, _body);
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AddComponent(PushableComponent.Index, new PushableComponent(damageCollider, OnPush));
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(HittableComponent.Index, new HittableComponent(hittableBox, OnHit));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerPlayer));
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AddComponent(DrawShadowComponent.Index, new BodyDrawShadowComponent(_body, _sprite));
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}
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private void InitAttack()
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{
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var playerDirection = MapManager.ObjLink.EntityPosition.Position -
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new Vector2(EntityPosition.X, EntityPosition.Y - EntityPosition.Z);
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if (playerDirection != Vector2.Zero)
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{
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playerDirection.Normalize();
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_body.VelocityTarget = playerDirection * AttackSpeed;
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}
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}
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private void UpdateAttack()
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{
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_liveTime -= Game1.DeltaTime;
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// fade out
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if (_liveTime <= 100)
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_sprite.Color = Color.White * ((float)_liveTime / 100f);
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if (_liveTime < 0)
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Map.Objects.DeleteObjects.Add(this);
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}
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private void InitWait()
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{
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_isAttackable = true;
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_body.VelocityTarget = Vector2.Zero;
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}
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private Values.HitCollision OnHit(GameObject originObject, Vector2 direction, HitType type, int damage, bool pieceOfPower)
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{
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if (!_isAttackable)
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return Values.HitCollision.None;
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OnDeath();
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return Values.HitCollision.Enemy;
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}
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private bool OnPush(Vector2 direction, PushableComponent.PushType type)
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{
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if (type == PushableComponent.PushType.Impact)
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_body.Velocity = new Vector3(direction.X * 1.75f, direction.Y * 1.75f, _body.Velocity.Z);
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return true;
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}
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private void OnDeath()
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{
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var splashAnimator = new ObjAnimator(Map, 0, 0, 0, 0, Values.LayerTop, "Particles/spawn", "run", true);
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splashAnimator.EntityPosition.Set(new Vector2(EntityPosition.X - 8, EntityPosition.Y - EntityPosition.Z - 16));
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Map.Objects.SpawnObject(splashAnimator);
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Game1.GameManager.PlaySoundEffect("D378-19-13");
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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} |