mirror of
https://github.com/Phantop/LADXHD.git
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87 lines
3.6 KiB
C#
87 lines
3.6 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Enemies
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{
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internal class EnemyStalfosKnightSword : GameObject
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{
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public readonly Animator Animator;
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public readonly CSprite Sprite;
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private readonly EnemyStalfosKnight _owner;
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private readonly CBox _collisionBox;
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private double _lastHitTime;
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public EnemyStalfosKnightSword(Map.Map map, EnemyStalfosKnight owner) : base(map)
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{
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_owner = owner;
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_owner.EntityPosition.AddPositionListener(typeof(EnemyStalfosKnightSword), PositionChange);
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EntityPosition = new CPosition(owner.EntityPosition.X, owner.EntityPosition.Y - 1, owner.EntityPosition.Z);
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EntitySize = new Rectangle(-22, -8 - 24, 44, 48);
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Animator = AnimatorSaveLoad.LoadAnimator("Enemies/stalfos knight sword");
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Sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(Animator, Sprite, new Vector2(-8, -15));
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_collisionBox = new CBox(0, 0, 0, 0, 0, 4);
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UpdateCollisionBox();
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AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(_collisionBox, HitType.Enemy, 2));
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AddComponent(HittableComponent.Index, new HittableComponent(_collisionBox, OnHit));
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AddComponent(PushableComponent.Index, new PushableComponent(_collisionBox, OnPush) { RepelParticle = true });
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(Sprite, Values.LayerPlayer));
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}
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private void PositionChange(CPosition position)
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{
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EntityPosition.Set(new Vector2(position.X, position.Y - position.Z - 1));
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}
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private void Update()
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{
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UpdateCollisionBox();
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}
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private void UpdateCollisionBox()
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{
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_collisionBox.Box.X = EntityPosition.X - 8 + Animator.CollisionRectangle.X;
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_collisionBox.Box.Y = EntityPosition.Y - 15 + Animator.CollisionRectangle.Y;
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_collisionBox.Box.Width = Animator.CollisionRectangle.Width;
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_collisionBox.Box.Height = Animator.CollisionRectangle.Height;
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}
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private bool OnPush(Vector2 direction, PushableComponent.PushType type)
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{
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if (type == PushableComponent.PushType.Impact)
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{
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_owner.Body.Velocity.X = direction.X * 1.5f;
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_owner.Body.Velocity.Y = direction.Y * 1.5f;
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}
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return true;
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}
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private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
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{
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if (damageType == HitType.MagicRod || damageType == HitType.MagicPowder || damageType == HitType.Bow || damageType == HitType.Hookshot || damageType == HitType.Boomerang ||
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(_lastHitTime != 0 && Game1.TotalGameTime - _lastHitTime < 250))
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return Values.HitCollision.None;
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_lastHitTime = Game1.TotalGameTime;
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_owner.Body.Velocity.X = direction.X * 1.5f;
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_owner.Body.Velocity.Y = direction.Y * 1.5f;
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return Values.HitCollision.RepellingParticle;
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}
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}
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} |