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https://github.com/Phantop/LADXHD.git
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47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.Map;
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namespace ProjectZ.InGame.GameObjects.Enemies
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{
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internal class EnemyRockSpawner : GameObject
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{
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private readonly Rectangle _field;
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private float _spawnCounter;
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public EnemyRockSpawner() : base("rock") { }
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public EnemyRockSpawner(Map.Map map, int posX, int posY, int width, int height) : base(map)
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, width, height);
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_field = new Rectangle(posX, posY, width, height);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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}
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private void Update()
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{
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if (_field.Contains(MapManager.ObjLink.EntityPosition.Position))
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{
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_spawnCounter -= Game1.DeltaTime;
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if (_spawnCounter < 0)
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{
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_spawnCounter += Game1.RandomNumber.Next(750, 1500);
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var playerPosition = MathHelper.Clamp(MapManager.ObjLink.EntityPosition.X, _field.Left + 80, _field.Right - 80);
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// spawn the rocks around the player inside the field
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var posX = playerPosition - 80 + Game1.RandomNumber.Next(0, 160);
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var posY = _field.Y - Game1.RandomNumber.Next(0, 16);
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var objRock = new EnemyRock(Map, new Vector2(posX, posY));
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Map.Objects.SpawnObject(objRock);
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}
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}
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}
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}
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} |