LADXHD/InGame/GameObjects/Enemies/EnemyPolsVoice.cs
2023-12-14 17:21:22 -05:00

174 lines
6.8 KiB
C#

using System;
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components.AI;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Enemies
{
internal class EnemyPolsVoice : GameObject
{
private readonly BodyComponent _body;
private readonly AiComponent _aiComponent;
private readonly Animator _animator;
private readonly AiDamageState _damageState;
private readonly AiStunnedState _stunnedState;
private float _jumpVelocity = 1.0f;
public EnemyPolsVoice() : base("pols voice") { }
public EnemyPolsVoice(Map.Map map, int posX, int posY) : base(map)
{
Tags = Values.GameObjectTag.Enemy;
EntityPosition = new CPosition(posX + 8, posY + 16, 0);
EntitySize = new Rectangle(-8, -16, 16, 16);
_animator = AnimatorSaveLoad.LoadAnimator("Enemies/pols voice");
_animator.Play("jump");
var sprite = new CSprite(EntityPosition);
var animationComponent = new AnimationComponent(_animator, sprite, new Vector2(-8, -16));
_body = new BodyComponent(EntityPosition, -6, -10, 12, 10, 8)
{
AvoidTypes = Values.CollisionTypes.Hole | Values.CollisionTypes.NPCWall,
FieldRectangle = map.GetField(posX, posY),
MaxJumpHeight = 8f,
Gravity = -0.05f,
Drag = 0.75f,
DragAir = 0.8f
};
var stateWaiting = new AiState { Init = InitWaiting };
stateWaiting.Trigger.Add(new AiTriggerRandomTime(EndWaiting, 500, 750));
var stateJumping = new AiState(UpdateJumping) { Init = InitJump };
_aiComponent = new AiComponent();
_aiComponent.States.Add("waiting", stateWaiting);
_aiComponent.States.Add("jumping", stateJumping);
_damageState = new AiDamageState(this, _body, _aiComponent, sprite, 4, true, false);
new AiFallState(_aiComponent, _body, null, null, 100);
_stunnedState = new AiStunnedState(_aiComponent, animationComponent, 3300, 900);
_aiComponent.ChangeState("jumping");
var damageBox = new CBox(EntityPosition, -7, -11, 0, 14, 11, 4);
var hittableBox = new CBox(EntityPosition, -6, -12, 0, 12, 12, 8, true);
AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageBox, HitType.Enemy, 1));
AddComponent(HittableComponent.Index, new HittableComponent(hittableBox, OnHit));
AddComponent(BodyComponent.Index, _body);
AddComponent(AiComponent.Index, _aiComponent);
AddComponent(PushableComponent.Index, new PushableComponent(_body.BodyBox, OnPush));
AddComponent(BaseAnimationComponent.Index, animationComponent);
AddComponent(DrawComponent.Index, new BodyDrawComponent(_body, sprite, Values.LayerPlayer));
AddComponent(DrawShadowComponent.Index, new BodyDrawShadowComponent(_body, sprite) { ShadowWidth = 10 });
}
private void InitWaiting()
{
_body.VelocityTarget = Vector2.Zero;
_animator.Play("stand");
}
private void EndWaiting()
{
var distance = EntityPosition.Position - MapManager.ObjLink.EntityPosition.Position;
if (distance.Length() < 64 && _body.FieldRectangle.Intersects(MapManager.ObjLink.BodyRectangle))
_aiComponent.ChangeState("jumping");
}
private void InitJump()
{
_animator.Play("jump");
// start jumping
_body.Velocity.Z = _jumpVelocity;
_body.Bounciness = 0f;
var jumpDirection = Vector2.Zero;
if (Game1.RandomNumber.Next(0, 3) == 0)
{
// jump towards the player
var direction = new Vector2(
MapManager.ObjLink.PosX - EntityPosition.X,
MapManager.ObjLink.PosY - EntityPosition.Y);
if (direction != Vector2.Zero)
{
direction.Normalize();
jumpDirection = direction;
}
}
else
{
var randomDirection = Game1.RandomNumber.Next(0, 100) / 100f * Math.PI * 2;
jumpDirection = new Vector2((float)Math.Sin(randomDirection), (float)Math.Cos(randomDirection));
}
_body.VelocityTarget = jumpDirection * 0.75f;
}
private void UpdateJumping()
{
// finished jumping?
if (_body.IsGrounded)
{
_animator.Play("stand");
_aiComponent.ChangeState("waiting");
}
}
private void StartStun()
{
if (_body.Velocity.Z > 0)
_body.Velocity.Z = 0;
_body.VelocityTarget = Vector2.Zero;
_body.Bounciness = 0.65f;
_stunnedState.StartStun();
_animator.Play("jump");
}
private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
{
if (_damageState.IsInDamageState())
return Values.HitCollision.None;
if (damageType == HitType.Bow || damageType == HitType.MagicRod)
return _damageState.OnHit(gameObject, direction, damageType, 1, pieceOfPower);
if (damageType == HitType.ThrownObject || damageType == HitType.Bomb)
return _damageState.OnHit(gameObject, direction, damageType, 4, pieceOfPower);
if (damageType == HitType.MagicPowder || damageType == HitType.Hookshot || damageType == HitType.Boomerang)
{
direction *= 0.25f;
StartStun();
}
_damageState.HitKnockBack(gameObject, direction, damageType, pieceOfPower, false);
// play sound effect
Game1.GameManager.PlaySoundEffect("D360-03-03");
return Values.HitCollision.Repelling;
}
private bool OnPush(Vector2 direction, PushableComponent.PushType type)
{
if (type == PushableComponent.PushType.Impact)
{
_body.VelocityTarget = Vector2.Zero;
_body.Velocity = new Vector3(direction.X * 2f, direction.Y * 2f, _body.Velocity.Z);
}
return true;
}
}
}