LADXHD/InGame/GameObjects/Enemies/EnemyPodobooParticle.cs
2023-12-14 17:21:22 -05:00

44 lines
1.7 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Enemies
{
internal class EnemyPodobooParticle : GameObject
{
private readonly Animator _animator;
private readonly CSprite _sprite;
public EnemyPodobooParticle(Map.Map map, Vector2 position, bool mirrored) : base(map)
{
Tags = Values.GameObjectTag.Enemy;
EntityPosition = new CPosition(position.X, position.Y - 5, 0);
EntitySize = new Rectangle(-5, 0, 10, 10);
_animator = AnimatorSaveLoad.LoadAnimator("Enemies/podoboo");
_animator.Play("particle");
_sprite = new CSprite(EntityPosition) { Color = Color.White * 0.85f };
var animationComponent = new AnimationComponent(_animator, _sprite, new Vector2(0, 5));
animationComponent.MirroredV = mirrored;
AddComponent(BaseAnimationComponent.Index, animationComponent);
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerBottom));
}
private void Update()
{
// 4 frame blink effect
_sprite.SpriteShader = Game1.TotalGameTime % (8000 / 60f) >= (4000 / 60f) ? Resources.DamageSpriteShader0 : null;
// delete after finishing the animation
if (!_animator.IsPlaying)
Map.Objects.DeleteObjects.Add(this);
}
}
}