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https://github.com/Phantop/LADXHD.git
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44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Enemies
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{
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internal class EnemyPodobooParticle : GameObject
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{
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private readonly Animator _animator;
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private readonly CSprite _sprite;
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public EnemyPodobooParticle(Map.Map map, Vector2 position, bool mirrored) : base(map)
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{
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Tags = Values.GameObjectTag.Enemy;
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EntityPosition = new CPosition(position.X, position.Y - 5, 0);
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EntitySize = new Rectangle(-5, 0, 10, 10);
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_animator = AnimatorSaveLoad.LoadAnimator("Enemies/podoboo");
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_animator.Play("particle");
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_sprite = new CSprite(EntityPosition) { Color = Color.White * 0.85f };
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var animationComponent = new AnimationComponent(_animator, _sprite, new Vector2(0, 5));
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animationComponent.MirroredV = mirrored;
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerBottom));
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}
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private void Update()
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{
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// 4 frame blink effect
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_sprite.SpriteShader = Game1.TotalGameTime % (8000 / 60f) >= (4000 / 60f) ? Resources.DamageSpriteShader0 : null;
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// delete after finishing the animation
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if (!_animator.IsPlaying)
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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} |