LADXHD/InGame/GameObjects/Enemies/EnemyPodoboo.cs
2023-12-14 17:21:22 -05:00

124 lines
4.8 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
using ProjectZ.InGame.GameObjects.Base.Components.AI;
using Microsoft.Xna.Framework.Graphics;
namespace ProjectZ.InGame.GameObjects.Enemies
{
internal class EnemyPodoboo : GameObject
{
private readonly BodyComponent _body;
private readonly AnimationComponent _animationComponent;
private readonly AiComponent _aiComponent;
private readonly DamageFieldComponent _damageField;
private readonly CSprite _sprite;
private Vector2 _startPosition;
public EnemyPodoboo() : base("podoboo") { }
public EnemyPodoboo(Map.Map map, int posX, int posY, int timeOffset) : base(map)
{
Tags = Values.GameObjectTag.Enemy;
EntityPosition = new CPosition(posX + 8, posY + 16, 0);
EntitySize = new Rectangle(-32, -8 - 32, 64, 64);
_startPosition = EntityPosition.Position;
var animator = AnimatorSaveLoad.LoadAnimator("Enemies/podoboo");
animator.Play("idle");
_sprite = new CSprite(EntityPosition);
_animationComponent = new AnimationComponent(animator, _sprite, new Vector2(0, -8));
_body = new BodyComponent(EntityPosition, -5, -8 - 5, 10, 10, 8)
{
Gravity2D = 0.05f,
CollisionTypes = Values.CollisionTypes.None,
SplashEffect = false
};
_aiComponent = new AiComponent();
var stateFlying = new AiState(UpdateFlying) { Init = InitFlying };
stateFlying.Trigger.Add(new AiTriggerCountdown(250, null, SpawnParticle) { ResetAfterEnd = true });
var stateHidden = new AiState() { Init = InitHidden };
var hiddenCountdown = new AiTriggerCountdown(2000, null, () => _aiComponent.ChangeState("flying"));
stateHidden.Trigger.Add(hiddenCountdown);
_aiComponent.States.Add("flying", stateFlying);
_aiComponent.States.Add("hidden", stateHidden);
var damageCollider = new CBox(EntityPosition, -5, -8 - 5, 0, 10, 10, 4);
AddComponent(DamageFieldComponent.Index, _damageField = new DamageFieldComponent(damageCollider, HitType.Enemy, 2));
AddComponent(BodyComponent.Index, _body);
AddComponent(AiComponent.Index, _aiComponent);
AddComponent(BaseAnimationComponent.Index, _animationComponent);
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerBottom));
AddComponent(LightDrawComponent.Index, new LightDrawComponent(DrawLight));
_aiComponent.ChangeState("hidden");
hiddenCountdown.CurrentTime = timeOffset;
}
private void InitFlying()
{
_sprite.IsVisible = true;
_damageField.IsActive = true;
_body.IsActive = true;
_body.Velocity.Y = -2.7f;
SpawnSplash();
}
private void UpdateFlying()
{
_sprite.SpriteShader = Game1.TotalGameTime % (8000 / 60f) >= (4000 / 60f) ? Resources.DamageSpriteShader0 : null;
if (_body.Velocity.Y > 0 && !_animationComponent.MirroredV)
{
_animationComponent.MirroredV = true;
}
if (EntityPosition.Y > _startPosition.Y)
{
SpawnSplash();
_aiComponent.ChangeState("hidden");
}
}
private void InitHidden()
{
EntityPosition.Set(_startPosition);
_body.IsActive = false;
_sprite.IsVisible = false;
_damageField.IsActive = false;
_animationComponent.MirroredV = false;
}
private void SpawnParticle()
{
var particle = new EnemyPodobooParticle(Map, new Vector2(EntityPosition.X, EntityPosition.Y), _animationComponent.MirroredV);
Map.Objects.SpawnObject(particle);
}
private void SpawnSplash()
{
// left splash
Map.Objects.SpawnObject(new EnemyPodobooSplash(Map, new Vector2(_startPosition.X, _startPosition.Y), new Vector2(-0.5f, -0.85f)));
// right splash
Map.Objects.SpawnObject(new EnemyPodobooSplash(Map, new Vector2(_startPosition.X, _startPosition.Y), new Vector2(0.5f, -0.85f)));
}
private void DrawLight(SpriteBatch spriteBatch)
{
DrawHelper.DrawLight(spriteBatch, new Rectangle((int)EntityPosition.X - 32, (int)EntityPosition.Y - 32, 64, 64), new Color(255, 200, 200) * 0.75f);
}
}
}