mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
124 lines
4.8 KiB
C#
124 lines
4.8 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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using ProjectZ.InGame.GameObjects.Base.Components.AI;
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using Microsoft.Xna.Framework.Graphics;
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namespace ProjectZ.InGame.GameObjects.Enemies
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{
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internal class EnemyPodoboo : GameObject
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{
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private readonly BodyComponent _body;
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private readonly AnimationComponent _animationComponent;
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private readonly AiComponent _aiComponent;
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private readonly DamageFieldComponent _damageField;
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private readonly CSprite _sprite;
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private Vector2 _startPosition;
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public EnemyPodoboo() : base("podoboo") { }
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public EnemyPodoboo(Map.Map map, int posX, int posY, int timeOffset) : base(map)
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{
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Tags = Values.GameObjectTag.Enemy;
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EntityPosition = new CPosition(posX + 8, posY + 16, 0);
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EntitySize = new Rectangle(-32, -8 - 32, 64, 64);
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_startPosition = EntityPosition.Position;
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var animator = AnimatorSaveLoad.LoadAnimator("Enemies/podoboo");
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animator.Play("idle");
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_sprite = new CSprite(EntityPosition);
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_animationComponent = new AnimationComponent(animator, _sprite, new Vector2(0, -8));
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_body = new BodyComponent(EntityPosition, -5, -8 - 5, 10, 10, 8)
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{
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Gravity2D = 0.05f,
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CollisionTypes = Values.CollisionTypes.None,
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SplashEffect = false
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};
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_aiComponent = new AiComponent();
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var stateFlying = new AiState(UpdateFlying) { Init = InitFlying };
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stateFlying.Trigger.Add(new AiTriggerCountdown(250, null, SpawnParticle) { ResetAfterEnd = true });
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var stateHidden = new AiState() { Init = InitHidden };
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var hiddenCountdown = new AiTriggerCountdown(2000, null, () => _aiComponent.ChangeState("flying"));
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stateHidden.Trigger.Add(hiddenCountdown);
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_aiComponent.States.Add("flying", stateFlying);
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_aiComponent.States.Add("hidden", stateHidden);
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var damageCollider = new CBox(EntityPosition, -5, -8 - 5, 0, 10, 10, 4);
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AddComponent(DamageFieldComponent.Index, _damageField = new DamageFieldComponent(damageCollider, HitType.Enemy, 2));
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AddComponent(BodyComponent.Index, _body);
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AddComponent(AiComponent.Index, _aiComponent);
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AddComponent(BaseAnimationComponent.Index, _animationComponent);
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerBottom));
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AddComponent(LightDrawComponent.Index, new LightDrawComponent(DrawLight));
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_aiComponent.ChangeState("hidden");
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hiddenCountdown.CurrentTime = timeOffset;
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}
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private void InitFlying()
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{
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_sprite.IsVisible = true;
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_damageField.IsActive = true;
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_body.IsActive = true;
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_body.Velocity.Y = -2.7f;
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SpawnSplash();
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}
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private void UpdateFlying()
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{
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_sprite.SpriteShader = Game1.TotalGameTime % (8000 / 60f) >= (4000 / 60f) ? Resources.DamageSpriteShader0 : null;
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if (_body.Velocity.Y > 0 && !_animationComponent.MirroredV)
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{
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_animationComponent.MirroredV = true;
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}
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if (EntityPosition.Y > _startPosition.Y)
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{
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SpawnSplash();
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_aiComponent.ChangeState("hidden");
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}
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}
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private void InitHidden()
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{
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EntityPosition.Set(_startPosition);
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_body.IsActive = false;
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_sprite.IsVisible = false;
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_damageField.IsActive = false;
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_animationComponent.MirroredV = false;
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}
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private void SpawnParticle()
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{
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var particle = new EnemyPodobooParticle(Map, new Vector2(EntityPosition.X, EntityPosition.Y), _animationComponent.MirroredV);
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Map.Objects.SpawnObject(particle);
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}
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private void SpawnSplash()
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{
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// left splash
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Map.Objects.SpawnObject(new EnemyPodobooSplash(Map, new Vector2(_startPosition.X, _startPosition.Y), new Vector2(-0.5f, -0.85f)));
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// right splash
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Map.Objects.SpawnObject(new EnemyPodobooSplash(Map, new Vector2(_startPosition.X, _startPosition.Y), new Vector2(0.5f, -0.85f)));
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}
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private void DrawLight(SpriteBatch spriteBatch)
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{
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DrawHelper.DrawLight(spriteBatch, new Rectangle((int)EntityPosition.X - 32, (int)EntityPosition.Y - 32, 64, 64), new Color(255, 200, 200) * 0.75f);
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}
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}
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} |