mirror of
https://github.com/Phantop/LADXHD.git
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75 lines
2.7 KiB
C#
75 lines
2.7 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Things;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Enemies
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{
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internal class EnemyPairoddProjectile : GameObject
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{
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public EnemyPairoddProjectile(Map.Map map, Vector2 position, float speed) : base(map)
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{
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Tags = Values.GameObjectTag.Damage;
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EntityPosition = new CPosition(position.X, position.Y, 0);
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EntitySize = new Rectangle(-7, -7, 14, 14);
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var animator = AnimatorSaveLoad.LoadAnimator("Enemies/pairodd projectile");
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animator.Play("idle");
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var sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(animator, sprite, Vector2.Zero);
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var body = new BodyComponent(EntityPosition, -2, -2, 4, 4, 8)
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{
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IgnoresZ = true,
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IgnoreHoles = true,
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CollisionTypes = Values.CollisionTypes.Normal,
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MoveCollision = OnCollision
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};
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var velocity = MapManager.ObjLink.EntityPosition.Position - EntityPosition.Position;
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if (velocity != Vector2.Zero)
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velocity.Normalize();
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body.VelocityTarget = velocity * speed;
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var damageCollider = new CBox(EntityPosition, -3, -3, 0, 6, 6, 4);
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AddComponent(PushableComponent.Index, new PushableComponent(body.BodyBox, OnPush));
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AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageCollider, HitType.Enemy, 2) { OnDamagedPlayer = DamagedPlayer });
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AddComponent(BodyComponent.Index, body);
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerPlayer));
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}
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private void DamagedPlayer()
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{
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Despawn();
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}
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private bool OnPush(Vector2 direction, PushableComponent.PushType pushType)
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{
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Despawn();
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return true;
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}
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private void OnCollision(Values.BodyCollision collision)
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{
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Despawn();
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}
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private void Despawn()
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{
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// spawn despawn effect
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var animation = new ObjAnimator(Map, (int)EntityPosition.X, (int)EntityPosition.Y, Values.LayerTop, "Particles/swordPoke", "run", true);
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Map.Objects.SpawnObject(animation);
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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} |