mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
165 lines
5.9 KiB
C#
165 lines
5.9 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Dungeon
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{
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public class ObjDungeonTeleporter : GameObject
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{
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public Vector2 TeleportPosition;
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private readonly Animator _centerAnimator;
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private readonly AnimationComponent _animationComponent;
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private readonly CSprite _sprite;
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private readonly Rectangle _pointRectangle;
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private readonly Vector2[] _pointPositions = new Vector2[4];
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private readonly Point _origin;
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private readonly string _teleportMap;
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private readonly string _teleporterId;
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private float _rotateCount;
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private bool _lockTeleporter;
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private bool _isColliding;
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public ObjDungeonTeleporter() : base("teleporter_middle") { }
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public ObjDungeonTeleporter(Map.Map map, int posX, int posY, string teleportMap, string teleporterId) : base(map)
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{
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_pointRectangle = Resources.SourceRectangle("teleporter_outer");
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var sourceRectangle = Resources.SourceRectangle("teleporter_middle");
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EntityPosition = new CPosition(posX + 8, posY + 8, 0);
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EntitySize = new Rectangle(-8, -8, 16, 16);
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TeleportPosition = new Vector2(EntityPosition.X, EntityPosition.Y + MapManager.ObjLink.CollisionBoxSize.Y / 2f);
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_teleportMap = teleportMap;
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_teleporterId = teleporterId;
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_origin = new Point(posX + 8, posY + 8);
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_centerAnimator = AnimatorSaveLoad.LoadAnimator("Objects/dTeleporter");
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_centerAnimator.Play("idle");
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_sprite = new CSprite(EntityPosition);
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_animationComponent = new AnimationComponent(_centerAnimator, _sprite, Vector2.Zero);
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// has the player just teleported to this teleporter?
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if (teleporterId != null && MapManager.ObjLink.NextMapPositionId == teleporterId)
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{
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PlacePlayer();
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Lock();
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}
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AddComponent(BaseAnimationComponent.Index, _animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawComponent(Draw, Values.LayerBottom, EntityPosition));
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AddComponent(LightDrawComponent.Index, new LightDrawComponent(DrawLight) { Layer = Values.LightLayer1 });
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UpdatePositions();
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}
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public void Lock()
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{
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_isColliding = true;
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_lockTeleporter = true;
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}
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private void Update()
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{
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// is the player close enough?
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var distance = TeleportPosition - MapManager.ObjLink.EntityPosition.Position;
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if (distance.Length() < 2.5f)
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OnCollision();
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_rotateCount -= Game1.DeltaTime;
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UpdatePositions();
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if (!_isColliding)
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_lockTeleporter = false;
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_isColliding = false;
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}
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private void OnCollision()
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{
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_isColliding = true;
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if (_lockTeleporter || MapManager.ObjLink.EntityPosition.Z > 1)
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return;
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Game1.GameManager.PlaySoundEffect("D360-28-1C");
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// teleport into a new map?
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if (!string.IsNullOrEmpty(_teleportMap) && Map.MapName != _teleportMap)
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{
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MapManager.ObjLink.SetPosition(TeleportPosition);
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MapManager.ObjLink.StartTeleportation(_teleportMap, _teleporterId);
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_lockTeleporter = true;
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return;
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}
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var teleporterList = Map.Objects.GetObjectsOfType(typeof(ObjDungeonTeleporter));
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foreach (var entity in teleporterList)
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{
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var teleporter = ((ObjDungeonTeleporter)entity);
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if (teleporter != this && teleporter._teleporterId == _teleporterId)
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{
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MapManager.ObjLink.SetPosition(TeleportPosition);
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MapManager.ObjLink.StartTeleportation(teleporter);
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_lockTeleporter = true;
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break;
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}
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}
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}
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private void UpdatePositions()
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{
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var radiants = _rotateCount / 150f;
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// rotate around the field
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for (var i = 0; i < 4; i++)
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{
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_pointPositions[i] = new Vector2(
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_origin.X + (float)(7 * Math.Sin(radiants + Math.PI / 2 * i) - 2),
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_origin.Y + (float)(7 * Math.Cos(radiants + Math.PI / 2 * i)) - 2);
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}
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}
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private void PlacePlayer()
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{
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//MapManager.ObjLink.SaveMap = Map.MapName;
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//MapManager.ObjLink.SavePosition = TeleportPosition;
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//MapManager.ObjLink.SaveDirection = 3;
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MapManager.ObjLink.NextMapPositionStart = TeleportPosition;
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MapManager.ObjLink.NextMapPositionEnd = TeleportPosition;
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MapManager.ObjLink.TransitionInWalking = false;
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MapManager.ObjLink.DirectionEntry = 3;
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}
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private void Draw(SpriteBatch spriteBatch)
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{
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_sprite.Draw(spriteBatch);
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// draw the circles around
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for (var i = 0; i < _pointPositions.Length; i++)
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spriteBatch.Draw(Resources.SprObjects, _pointPositions[i], _pointRectangle, Color.White);
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}
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private void DrawLight(SpriteBatch spriteBatch)
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{
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DrawHelper.DrawLight(spriteBatch, new Rectangle((int)EntityPosition.X - 32, (int)EntityPosition.Y - 32, 64, 64), new Color(255, 175, 175) * 1.00f);
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}
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}
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} |