mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
204 lines
7 KiB
C#
204 lines
7 KiB
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Dungeon
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{
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internal class ObjDungeonColorSwitch : GameObject
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{
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private readonly List<GameObject> _neighborSwitches = new List<GameObject>();
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private readonly Color[] _colors = { new Color(25, 132, 255), new Color(255, 8, 42), new Color(254, 123, 8) };
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private readonly CSprite _sprite;
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private readonly Animator _animator;
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private readonly string _strKey;
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private readonly string _strKeyMoved;
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private readonly int _stateCount;
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private int _stateIndex;
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private readonly int _positionIndex;
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private readonly int _neighbors;
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private bool _moving;
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private bool _colorChanged;
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private bool _resetKey;
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private bool _finished;
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public ObjDungeonColorSwitch() : base("dungeon_color_head") { }
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public ObjDungeonColorSwitch(Map.Map map, int posX, int posY, string strKey, int stateCount, int stateIndex, int position, int neighbors) : base(map)
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{
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EntityPosition = new CPosition(posX + 8, posY + 14, 0);
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EntitySize = new Rectangle(-8, -14, 16, 16);
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_strKey = strKey;
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_stateCount = stateCount;
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_stateIndex = stateIndex;
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_positionIndex = 0x01 << position;
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_neighbors = neighbors;
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_strKeyMoved = _strKey + "_moved";
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var hittableBox = new CBox(posX, posY + 2, 0, 16, 14, 16);
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var collisionBox = new CBox(posX + 1, posY + 5, 0, 14, 10, 16);
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_animator = AnimatorSaveLoad.LoadAnimator("Objects/dungeon color switch");
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_animator.Play("idle");
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_sprite = new CSprite(EntityPosition);
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var activated = !string.IsNullOrEmpty(strKey) && Game1.GameManager.SaveManager.GetString(strKey) == "1";
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if (activated)
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{
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_stateIndex = 0;
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}
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else
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{
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if (!string.IsNullOrEmpty(strKey))
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AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
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AddComponent(HittableComponent.Index, new HittableComponent(hittableBox, OnHit));
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}
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AddComponent(CollisionComponent.Index, new BoxCollisionComponent(collisionBox, Values.CollisionTypes.Normal));
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AddComponent(BaseAnimationComponent.Index, new AnimationComponent(_animator, _sprite, new Vector2(0, 2)));
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawComponent(Draw, Values.LayerPlayer, EntityPosition));
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AddComponent(DrawShadowComponent.Index, new DrawShadowCSpriteComponent(_sprite));
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Game1.GameManager.SaveManager.SetInt(_strKeyMoved, -1);
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}
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public override void Init()
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{
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var fieldRectangle = Map.GetField((int)EntityPosition.X, (int)EntityPosition.Y);
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Map.Objects.GetObjectsOfType(_neighborSwitches, typeof(ObjDungeonColorSwitch),
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fieldRectangle.X, fieldRectangle.Y, fieldRectangle.Width, fieldRectangle.Height);
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}
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public bool IsBlue()
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{
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return !_moving && _stateIndex == 0;
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}
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private void OnKeyChange()
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{
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var keyState = Game1.GameManager.SaveManager.GetInt(_strKeyMoved, -1);
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if (keyState >= 0)
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{
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if (keyState == _positionIndex)
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{
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// make sure to reset the key; this should happen one frame after the move started
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_resetKey = true;
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StartMoving();
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}
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else if ((keyState & _neighbors) != 0)
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{
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StartMoving();
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}
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}
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var keyValue = Game1.GameManager.SaveManager.GetString(_strKey, "0");
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if (keyValue == "1")
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_finished = true;
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}
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private bool CheckNeighbors()
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{
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foreach (var gameObject in _neighborSwitches)
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{
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if (gameObject is ObjDungeonColorSwitch neighborSwitch && !neighborSwitch.IsBlue())
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return false;
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}
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return true;
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}
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private void StartMoving()
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{
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if (_moving)
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IncreaseIndex();
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Game1.GameManager.PlaySoundEffect("D360-03-03");
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_moving = true;
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_colorChanged = false;
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_animator.Play("move");
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}
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private void IncreaseIndex()
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{
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_stateIndex = (_stateIndex + 1) % _stateCount;
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}
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private void Update()
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{
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if (_resetKey)
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{
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_resetKey = false;
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Game1.GameManager.SaveManager.SetInt(_strKeyMoved, -1);
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}
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if (_moving)
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{
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// change the color at the second frame
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if (!_colorChanged && _animator.CurrentFrameIndex >= 1)
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{
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_colorChanged = true;
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IncreaseIndex();
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}
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// finished moving?
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if (!_animator.IsPlaying)
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{
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StopMoving();
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}
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}
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}
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private void StopMoving()
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{
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_moving = false;
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_animator.Play("idle");
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// check if all switches are set to blue => set the strKey to 1
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if (CheckNeighbors())
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{
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_finished = true;
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if (!string.IsNullOrEmpty(_strKey) && Game1.GameManager.SaveManager.GetString(_strKey) != "1")
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Game1.GameManager.SaveManager.SetString(_strKey, "1");
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}
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}
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private void Draw(SpriteBatch spriteBatch)
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{
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_sprite.Draw(spriteBatch);
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// the colored part is 16 scaled pixels below
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var sourceRectangle = _sprite.SourceRectangle;
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_sprite.SourceRectangle.Y += (int)(16 / _sprite.Scale);
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_sprite.Color = _colors[_stateIndex];
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_sprite.Draw(spriteBatch);
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_sprite.Color = Color.White;
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_sprite.SourceRectangle = sourceRectangle;
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}
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private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
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{
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if (_moving || _finished)
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return Values.HitCollision.None;
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Game1.GameManager.SaveManager.SetInt(_strKeyMoved, _positionIndex);
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return Values.HitCollision.Enemy;
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}
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}
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} |