mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
118 lines
5 KiB
C#
118 lines
5 KiB
C#
using System;
|
|
using Microsoft.Xna.Framework;
|
|
using ProjectZ.InGame.GameObjects.Base;
|
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
|
using ProjectZ.InGame.GameObjects.Base.CObjects;
|
|
using ProjectZ.InGame.GameObjects.Things;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.InGame.GameObjects.Dungeon
|
|
{
|
|
internal class ObjDestroyableBarrier : GameObject
|
|
{
|
|
public readonly string SaveKey;
|
|
private readonly string _pushString;
|
|
private readonly bool _playSound;
|
|
|
|
public ObjDestroyableBarrier(Map.Map map, int posX, int posY, Rectangle sourceRectangle, string saveId, int rotation, bool playSound, string pushString) : base(map)
|
|
{
|
|
EditorIconSource = sourceRectangle;
|
|
SprEditorImage = Resources.SprObjects;
|
|
|
|
EntityPosition = new CPosition(
|
|
posX + sourceRectangle.Width / 2f,
|
|
posY + sourceRectangle.Height / 2f, 0);
|
|
EntitySize = new Rectangle(-sourceRectangle.Width / 2, -sourceRectangle.Height / 2, sourceRectangle.Width, sourceRectangle.Height);
|
|
|
|
// don't spawn the wall if it was already destroyed
|
|
if (!string.IsNullOrEmpty(saveId) &&
|
|
Game1.GameManager.SaveManager.GetString(saveId) == "1")
|
|
{
|
|
IsDead = true;
|
|
return;
|
|
}
|
|
|
|
SaveKey = saveId;
|
|
_playSound = playSound;
|
|
_pushString = pushString;
|
|
|
|
var box = new CBox(EntityPosition.X + EntitySize.X, EntityPosition.Y + EntitySize.Y, 0, sourceRectangle.Width, sourceRectangle.Height, 16);
|
|
var sprite = new CSprite(Resources.SprObjects, EntityPosition, EditorIconSource, new Vector2(0, 0));
|
|
sprite.Center = new Vector2(sourceRectangle.Width / 2f, sourceRectangle.Height / 2f);
|
|
sprite.Rotation = rotation * MathF.PI / 2f;
|
|
|
|
if (!string.IsNullOrEmpty(saveId))
|
|
AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
|
|
if (!string.IsNullOrEmpty(_pushString))
|
|
AddComponent(PushableComponent.Index, new PushableComponent(box, OnPush));
|
|
AddComponent(CollisionComponent.Index, new BoxCollisionComponent(box, Values.CollisionTypes.Normal | Values.CollisionTypes.Destroyable));
|
|
AddComponent(HittableComponent.Index, new HittableComponent(box, OnHit));
|
|
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
|
|
}
|
|
|
|
private bool OnPush(Vector2 direction, PushableComponent.PushType pushType)
|
|
{
|
|
Game1.GameManager.StartDialogPath(_pushString);
|
|
return false;
|
|
}
|
|
|
|
private void OnKeyChange()
|
|
{
|
|
if (Game1.GameManager.SaveManager.GetString(SaveKey) == "1")
|
|
{
|
|
SpawnParticleStones();
|
|
Map.Objects.DeleteObjects.Add(this);
|
|
}
|
|
}
|
|
|
|
private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
|
|
{
|
|
// gets destroyed by a bomb
|
|
if (damageType == HitType.Bomb)
|
|
{
|
|
Map.Objects.DeleteObjects.Add(this);
|
|
|
|
if (_playSound)
|
|
Game1.GameManager.PlaySoundEffect("D360-02-02");
|
|
|
|
Game1.GameManager.PlaySoundEffect("D378-09-09");
|
|
|
|
if (!string.IsNullOrEmpty(SaveKey))
|
|
Game1.GameManager.SaveManager.SetString(SaveKey, "1");
|
|
|
|
SpawnParticleStones();
|
|
|
|
return Values.HitCollision.Blocking;
|
|
}
|
|
|
|
return Values.HitCollision.None;
|
|
}
|
|
|
|
private void SpawnParticleStones()
|
|
{
|
|
var rndMin = 15;
|
|
var rndMax = 25;
|
|
|
|
var vector0 = new Vector3(-1, -1, 0) * Game1.RandomNumber.Next(rndMin, rndMax) / 100f;
|
|
var vector1 = new Vector3(-1, 0, 0) * Game1.RandomNumber.Next(rndMin, rndMax) / 100f;
|
|
var vector2 = new Vector3(1, -1, 0) * Game1.RandomNumber.Next(rndMin, rndMax) / 100f;
|
|
var vector3 = new Vector3(1, 0, 0) * Game1.RandomNumber.Next(rndMin, rndMax) / 100f;
|
|
|
|
vector0.Z = 1.25f;
|
|
vector1.Z = 1.25f;
|
|
vector2.Z = 1.25f;
|
|
vector3.Z = 1.25f;
|
|
|
|
var stone0 = new ObjSmallStone(Map, (int)EntityPosition.X - 2, (int)EntityPosition.Y - 6, 0, vector0, true);
|
|
var stone1 = new ObjSmallStone(Map, (int)EntityPosition.X - 2, (int)EntityPosition.Y - 1, 0, vector1, true);
|
|
var stone2 = new ObjSmallStone(Map, (int)EntityPosition.X + 3, (int)EntityPosition.Y - 6, 0, vector2, false);
|
|
var stone3 = new ObjSmallStone(Map, (int)EntityPosition.X + 3, (int)EntityPosition.Y - 1, 0, vector3, false);
|
|
|
|
Map.Objects.SpawnObject(stone0);
|
|
Map.Objects.SpawnObject(stone1);
|
|
Map.Objects.SpawnObject(stone2);
|
|
Map.Objects.SpawnObject(stone3);
|
|
}
|
|
}
|
|
}
|