LADXHD/InGame/GameObjects/Dungeon/ObjDestroyableBarrier.cs
2023-12-14 17:21:22 -05:00

118 lines
5 KiB
C#

using System;
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Things;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Dungeon
{
internal class ObjDestroyableBarrier : GameObject
{
public readonly string SaveKey;
private readonly string _pushString;
private readonly bool _playSound;
public ObjDestroyableBarrier(Map.Map map, int posX, int posY, Rectangle sourceRectangle, string saveId, int rotation, bool playSound, string pushString) : base(map)
{
EditorIconSource = sourceRectangle;
SprEditorImage = Resources.SprObjects;
EntityPosition = new CPosition(
posX + sourceRectangle.Width / 2f,
posY + sourceRectangle.Height / 2f, 0);
EntitySize = new Rectangle(-sourceRectangle.Width / 2, -sourceRectangle.Height / 2, sourceRectangle.Width, sourceRectangle.Height);
// don't spawn the wall if it was already destroyed
if (!string.IsNullOrEmpty(saveId) &&
Game1.GameManager.SaveManager.GetString(saveId) == "1")
{
IsDead = true;
return;
}
SaveKey = saveId;
_playSound = playSound;
_pushString = pushString;
var box = new CBox(EntityPosition.X + EntitySize.X, EntityPosition.Y + EntitySize.Y, 0, sourceRectangle.Width, sourceRectangle.Height, 16);
var sprite = new CSprite(Resources.SprObjects, EntityPosition, EditorIconSource, new Vector2(0, 0));
sprite.Center = new Vector2(sourceRectangle.Width / 2f, sourceRectangle.Height / 2f);
sprite.Rotation = rotation * MathF.PI / 2f;
if (!string.IsNullOrEmpty(saveId))
AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
if (!string.IsNullOrEmpty(_pushString))
AddComponent(PushableComponent.Index, new PushableComponent(box, OnPush));
AddComponent(CollisionComponent.Index, new BoxCollisionComponent(box, Values.CollisionTypes.Normal | Values.CollisionTypes.Destroyable));
AddComponent(HittableComponent.Index, new HittableComponent(box, OnHit));
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
}
private bool OnPush(Vector2 direction, PushableComponent.PushType pushType)
{
Game1.GameManager.StartDialogPath(_pushString);
return false;
}
private void OnKeyChange()
{
if (Game1.GameManager.SaveManager.GetString(SaveKey) == "1")
{
SpawnParticleStones();
Map.Objects.DeleteObjects.Add(this);
}
}
private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
{
// gets destroyed by a bomb
if (damageType == HitType.Bomb)
{
Map.Objects.DeleteObjects.Add(this);
if (_playSound)
Game1.GameManager.PlaySoundEffect("D360-02-02");
Game1.GameManager.PlaySoundEffect("D378-09-09");
if (!string.IsNullOrEmpty(SaveKey))
Game1.GameManager.SaveManager.SetString(SaveKey, "1");
SpawnParticleStones();
return Values.HitCollision.Blocking;
}
return Values.HitCollision.None;
}
private void SpawnParticleStones()
{
var rndMin = 15;
var rndMax = 25;
var vector0 = new Vector3(-1, -1, 0) * Game1.RandomNumber.Next(rndMin, rndMax) / 100f;
var vector1 = new Vector3(-1, 0, 0) * Game1.RandomNumber.Next(rndMin, rndMax) / 100f;
var vector2 = new Vector3(1, -1, 0) * Game1.RandomNumber.Next(rndMin, rndMax) / 100f;
var vector3 = new Vector3(1, 0, 0) * Game1.RandomNumber.Next(rndMin, rndMax) / 100f;
vector0.Z = 1.25f;
vector1.Z = 1.25f;
vector2.Z = 1.25f;
vector3.Z = 1.25f;
var stone0 = new ObjSmallStone(Map, (int)EntityPosition.X - 2, (int)EntityPosition.Y - 6, 0, vector0, true);
var stone1 = new ObjSmallStone(Map, (int)EntityPosition.X - 2, (int)EntityPosition.Y - 1, 0, vector1, true);
var stone2 = new ObjSmallStone(Map, (int)EntityPosition.X + 3, (int)EntityPosition.Y - 6, 0, vector2, false);
var stone3 = new ObjSmallStone(Map, (int)EntityPosition.X + 3, (int)EntityPosition.Y - 1, 0, vector3, false);
Map.Objects.SpawnObject(stone0);
Map.Objects.SpawnObject(stone1);
Map.Objects.SpawnObject(stone2);
Map.Objects.SpawnObject(stone3);
}
}
}