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22 lines
731 B
C#
22 lines
731 B
C#
using ProjectZ.InGame.GameObjects.Base;
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namespace ProjectZ.InGame.GameObjects.Dungeon
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{
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public class Obj2DMode : GameObject
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{
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public Obj2DMode() : base("editor 2d mode") { }
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public Obj2DMode(Map.Map map, int posX, int posY) : base(map)
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{
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// @HACK: value gets set while adding the object to the ObjectList
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// set the map to be a 2d map
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// maybe this should be inside the none existent map settings?
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// this will probably lead to bugs when other objects expect this to be set in the constructor
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// Game1.GameManager.MapManager.NextMap
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//map.Is2dMap = true;
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IsDead = true;
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}
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}
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} |