LADXHD/InGame/GameObjects/Bosses/BossSlimeEye.cs
2023-12-14 17:21:22 -05:00

271 lines
10 KiB
C#

using System;
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Base.Components.AI;
using ProjectZ.InGame.GameObjects.Enemies;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Bosses
{
class BossSlimeEye : GameObject
{
private readonly EnemyGreenZol[] _zols = new EnemyGreenZol[2];
private readonly CSprite _sprite;
private readonly BodyComponent _body;
private readonly AiComponent _aiComponent;
private readonly AiDamageState _damageState;
private readonly Animator _animator;
private readonly BodyDrawShadowComponent _shadowComponent;
private readonly Vector2 _startPosition;
private readonly string _enterKey;
private readonly string _triggerKey;
private readonly string _saveKey;
private float _damageCounter;
private float _lastStartDistance;
private float _moveDistance;
private int _fallHeight = 128;
public BossSlimeEye() : base("slime_eye") { }
public BossSlimeEye(Map.Map map, int posX, int posY, string enterKey, string triggerKey, string saveKey) : base(map)
{
if (!string.IsNullOrWhiteSpace(saveKey) && Game1.GameManager.SaveManager.GetString(saveKey) == "1")
{
IsDead = true;
return;
}
Tags = Values.GameObjectTag.Enemy;
EntityPosition = new CPosition(posX + 16, posY + 16, _fallHeight);
EntitySize = new Rectangle(-32, -32, 64, 32);
_startPosition = EntityPosition.Position;
_enterKey = enterKey;
_triggerKey = triggerKey;
_saveKey = saveKey;
_animator = AnimatorSaveLoad.LoadAnimator("Nightmares/nightmare eye");
_animator.Play("idle");
_sprite = new CSprite(EntityPosition);
_sprite.Color = Color.Transparent;
var animationComponent = new AnimationComponent(_animator, _sprite, Vector2.Zero);
var fieldRectangle = map.GetField(posX, posY, 16);
_body = new BodyComponent(EntityPosition, -21, -24, 42, 24, 8)
{
FieldRectangle = fieldRectangle,
Bounciness = 0.25f,
Drag = 0.85f,
IgnoresZ = true,
IsGrounded = false
};
var hittableRectangle = new CBox(EntityPosition, -8, -16, 16, 16, 8);
var damageCollider = new CBox(EntityPosition, -21, -24, 42, 24, 8);
var stateWaiting = new AiState();
var stateSlimes = new AiState();
stateSlimes.Trigger.Add(new AiTriggerRandomTime(TickSpawn, 1000, 1500));
var stateFalling = new AiState(UpdateFalling);
var stateSpawning = new AiState();
var stateStopped = new AiState(UpdateStopped);
stateStopped.Trigger.Add(new AiTriggerCountdown(1000, null, ToMoving));
var stateMoving = new AiState(UpdateMoving);
_aiComponent = new AiComponent();
_aiComponent.States.Add("waiting", stateWaiting);
_aiComponent.States.Add("slimes", stateSlimes);
_aiComponent.States.Add("falling", stateFalling);
_aiComponent.States.Add("spawning", stateSpawning);
_aiComponent.States.Add("stopped", stateStopped);
_aiComponent.States.Add("moving", stateMoving);
_damageState = new AiDamageState(this, _body, _aiComponent, _sprite, 2, false);
_aiComponent.ChangeState("waiting");
AddComponent(PushableComponent.Index, new PushableComponent(_body.BodyBox, OnPush));
AddComponent(AiComponent.Index, _aiComponent);
AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageCollider, HitType.Enemy, 4));
AddComponent(CollisionComponent.Index, new BoxCollisionComponent(_body.BodyBox, Values.CollisionTypes.Enemy));
AddComponent(HittableComponent.Index, new HittableComponent(hittableRectangle, OnHit));
AddComponent(BodyComponent.Index, _body);
AddComponent(BaseAnimationComponent.Index, animationComponent);
AddComponent(DrawComponent.Index, new BodyDrawComponent(_body, _sprite, Values.LayerPlayer));
AddComponent(DrawShadowComponent.Index, _shadowComponent = new BodyDrawShadowComponent(_body, _sprite)
{
ShadowWidth = 42,
ShadowHeight = 12,
OffsetY = -1,
Height = Map.ShadowHeight * 1.25f,
IsActive = false
});
AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
}
private void OnKeyChange()
{
if (!string.IsNullOrEmpty(_enterKey) &&
Game1.GameManager.SaveManager.GetString(_enterKey) == "1" &&
_aiComponent.CurrentStateId == "waiting")
{
Game1.GameManager.StartDialogPath("d3_boss");
_aiComponent.ChangeState("slimes");
}
if (!string.IsNullOrEmpty(_triggerKey) &&
Game1.GameManager.SaveManager.GetString(_triggerKey) == "1" &&
_aiComponent.CurrentStateId == "slimes")
{
ToFalling();
}
}
private void TickSpawn()
{
for (var i = 0; i < _zols.Length; i++)
{
if (_zols[i] == null || _zols[i].Map == null)
{
var posX = Game1.RandomNumber.Next(0, 8);
var posY = Game1.RandomNumber.Next(0, 6);
// clamp the position to not land on a lamp
if (posY == 0 || posY == 5)
posX = Math.Clamp(posX, 1, 6);
var position = new Vector2(
_body.FieldRectangle.X + posX * 16,
_body.FieldRectangle.Y + posY * 16);
_zols[i] = new EnemyGreenZol(Map, (int)position.X, (int)position.Y, 100, true);
Map.Objects.SpawnObject(_zols[i]);
return;
}
}
}
private void ToFalling()
{
_aiComponent.ChangeState("falling");
_body.IgnoresZ = false;
_shadowComponent.IsActive = true;
}
private void UpdateFalling()
{
_sprite.Color = Color.White *
MathF.Min((_fallHeight - EntityPosition.Z) / 15f, 1);
if (_body.IsGrounded)
{
Game1.GameManager.PlaySoundEffect("D378-12-0C");
Game1.GameManager.ShakeScreen(500, 2, 4, 2.5f, 5.5f);
MapManager.ObjLink.GroundStun();
_aiComponent.ChangeState("stopped");
}
}
private void UpdateStopped()
{
UpdateAnimation();
}
private void ToMoving()
{
_aiComponent.ChangeState("moving");
var direction = _startPosition - EntityPosition.Position;
var radius = MathF.Atan2(direction.Y, direction.X) + Game1.RandomNumber.Next(-25, 25) / 100f;
_body.VelocityTarget = new Vector2(MathF.Cos(radius), MathF.Sin(radius)) * 0.1f;
_moveDistance = Game1.RandomNumber.Next(0, 40) / 10f;
}
private void UpdateMoving()
{
// move
var direction = _startPosition - EntityPosition.Position;
var distance = direction.Length();
if (_lastStartDistance < distance && distance > _moveDistance)
{
_body.VelocityTarget = Vector2.Zero;
_aiComponent.ChangeState("stopped");
}
_lastStartDistance = distance;
UpdateAnimation();
}
private void UpdateAnimation()
{
_damageCounter -= Game1.DeltaTime;
if (_damageCounter < 0)
_damageCounter = 0;
if (_damageCounter > 6000)
_damageCounter = 6000;
var strAnimation = "idle";
if (0 < _damageCounter && _damageCounter <= 1400)
strAnimation = "split_0";
else if (1400 < _damageCounter && _damageCounter <= 2800)
strAnimation = "split_1";
else if (2800 < _damageCounter && _damageCounter <= 4200)
strAnimation = "split_2";
else if (4200 < _damageCounter)
strAnimation = "split_3";
if (_animator.CurrentAnimation.Id != strAnimation)
_animator.Play(strAnimation);
}
private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
{
if (_damageState.DamageTrigger.CurrentTime > 0)
return Values.HitCollision.None;
Game1.GameManager.PlaySoundEffect("D370-07-07");
_damageState.SetDamageState();
// break apart
if (_damageCounter > 4200 && damageType == HitType.PegasusBootsSword)
{
var slimeHalfLeft = new BossSlimeEyeHalf(Map, new Vector2(EntityPosition.X - 18, EntityPosition.Y), "left", _saveKey);
var slimeHalfRight = new BossSlimeEyeHalf(Map, new Vector2(EntityPosition.X + 18, EntityPosition.Y), "right", _saveKey);
Map.Objects.SpawnObject(slimeHalfLeft);
Map.Objects.SpawnObject(slimeHalfRight);
Map.Objects.DeleteObjects.Add(this);
return Values.HitCollision.RepellingParticle;
}
_damageCounter += 1400;
return Values.HitCollision.RepellingParticle;
}
private bool OnPush(Vector2 direction, PushableComponent.PushType type)
{
return true;
}
}
}