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35 lines
1.5 KiB
C#
35 lines
1.5 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Bosses
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{
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class BossMoldormTail : GameObject
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{
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public BossMoldormTail(Map.Map map, BossMoldorm nightmare) : base(map)
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{
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Tags = Values.GameObjectTag.Enemy;
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EntityPosition = new CPosition(nightmare.EntityPosition.X, nightmare.EntityPosition.Y, 0);
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var animator = AnimatorSaveLoad.LoadAnimator("Nightmares/nightmare tail");
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animator.Play("idle");
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var sprite = new CSprite(EntityPosition);
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var hittableBox = new CBox(EntityPosition, -6, -6, 12, 12, 8);
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AddComponent(HittableComponent.Index, new HittableComponent(hittableBox, nightmare.OnHitTail));
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AddComponent(BaseAnimationComponent.Index, new AnimationComponent(animator, sprite, new Vector2(-8, -8)));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
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AddComponent(PushableComponent.Index, new PushableComponent(new CBox(EntityPosition, -6, -6, 12, 12, 8), OnPush) { RepelMultiplier = 1.5f });
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}
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private bool OnPush(Vector2 direction, PushableComponent.PushType type)
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{
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return true;
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}
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}
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} |