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https://github.com/Phantop/LADXHD.git
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57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Bosses
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{
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internal class BossFacadeHole : GameObject
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{
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private readonly Animator _animator;
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private readonly BoxCollisionComponent _collisionComponent;
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private bool _playedSoundEffect;
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public BossFacadeHole(Map.Map map, Vector2 position) : base(map)
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{
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Tags = Values.GameObjectTag.Hole;
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EntityPosition = new CPosition(position.X, position.Y - 8, 0);
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EntitySize = new Rectangle(-8, 0, 16, 16);
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var sprite = new CSprite(EntityPosition);
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_animator = AnimatorSaveLoad.LoadAnimator("Nightmares/facade hole");
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_animator.Play("idle");
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var animationComponent = new AnimationComponent(_animator, sprite, new Vector2(0, 8));
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_collisionComponent = new BoxCollisionComponent(new CBox(EntityPosition, -7, -7 + 8, 0, 14, 14, 16), Values.CollisionTypes.Hole);
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AddComponent(CollisionComponent.Index, _collisionComponent);
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
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}
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private void Update()
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{
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if (!_playedSoundEffect && _animator.CurrentFrameIndex == 1)
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{
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_playedSoundEffect = true;
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Game1.GameManager.PlaySoundEffect("D360-64-40");
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}
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// hole is only active while at the x frame
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if (_animator.CurrentFrameIndex == 2 || _animator.CurrentFrameIndex == 3)
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_collisionComponent.IsActive = true;
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else
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_collisionComponent.IsActive = false;
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// finished animation => delete the object
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if(!_animator.IsPlaying)
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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} |