mirror of
https://github.com/Phantop/LADXHD.git
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98 lines
3.4 KiB
C#
98 lines
3.4 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Enemies
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{
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internal class BossEvilEagleFeather : GameObject
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{
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private readonly DamageFieldComponent _damageFieldComponent;
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private readonly BodyComponent _body;
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private readonly CSprite _sprite;
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private double _liveTime = 750;
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private bool _reflected;
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public BossEvilEagleFeather(Map.Map map, Vector2 position, Vector2 velocity) : base(map)
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{
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Tags = Values.GameObjectTag.Enemy;
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EntityPosition = new CPosition(position.X, position.Y, 0);
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EntitySize = new Rectangle(-5, -5, 10, 10);
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_sprite = new CSprite("eagle feather", EntityPosition, Vector2.Zero);
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_sprite.Center = new Vector2(12, 4);
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if (velocity.X > 0)
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{
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_sprite.Center = new Vector2(3, 4);
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_sprite.SpriteEffect = SpriteEffects.FlipHorizontally;
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}
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_body = new BodyComponent(EntityPosition, -3, -3, 6, 6, 8)
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{
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IgnoresZ = true,
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IgnoreHoles = true,
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CollisionTypes = Values.CollisionTypes.None
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};
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_body.VelocityTarget = velocity;
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var damageBox = new CBox(EntityPosition, -3, -3, 0, 6, 6, 8);
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var pushBox = new CBox(EntityPosition, -4, -3, 0, 8, 6, 8);
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var hittableBox = new CBox(EntityPosition, -6, -3, 0, 12, 6, 8);
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AddComponent(BodyComponent.Index, _body);
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AddComponent(HittableComponent.Index, new HittableComponent(hittableBox, OnHit));
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AddComponent(DamageFieldComponent.Index, _damageFieldComponent = new DamageFieldComponent(damageBox, HitType.Enemy, 2));
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AddComponent(PushableComponent.Index, new PushableComponent(pushBox, OnPush) { RepelMultiplier = 0.075f });
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerBottom));
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}
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private void Update()
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{
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_liveTime -= Game1.DeltaTime;
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if (_liveTime <= 75)
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_sprite.Color = Color.White * ((float)_liveTime / 75f);
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if (_liveTime < 0)
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Map.Objects.DeleteObjects.Add(this);
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}
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private Values.HitCollision OnHit(GameObject originObject, Vector2 direction, HitType type, int damage, bool pieceOfPower)
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{
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Reflect();
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return Values.HitCollision.Enemy;
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}
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private bool OnPush(Vector2 direction, PushableComponent.PushType type)
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{
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if (type == PushableComponent.PushType.Impact)
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{
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Reflect();
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return true;
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}
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return false;
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}
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private void Reflect()
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{
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if (_reflected)
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return;
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Game1.GameManager.PlaySoundEffect("D360-22-16");
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_reflected = true;
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_damageFieldComponent.IsActive = false;
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_body.VelocityTarget.Y = -_body.VelocityTarget.Y;
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_sprite.SpriteEffect |= SpriteEffects.FlipVertically;
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}
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}
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} |