LADXHD/InGame/GameObjects/Bosses/BossEvilEagleFeather.cs
2023-12-14 17:21:22 -05:00

98 lines
3.4 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Enemies
{
internal class BossEvilEagleFeather : GameObject
{
private readonly DamageFieldComponent _damageFieldComponent;
private readonly BodyComponent _body;
private readonly CSprite _sprite;
private double _liveTime = 750;
private bool _reflected;
public BossEvilEagleFeather(Map.Map map, Vector2 position, Vector2 velocity) : base(map)
{
Tags = Values.GameObjectTag.Enemy;
EntityPosition = new CPosition(position.X, position.Y, 0);
EntitySize = new Rectangle(-5, -5, 10, 10);
_sprite = new CSprite("eagle feather", EntityPosition, Vector2.Zero);
_sprite.Center = new Vector2(12, 4);
if (velocity.X > 0)
{
_sprite.Center = new Vector2(3, 4);
_sprite.SpriteEffect = SpriteEffects.FlipHorizontally;
}
_body = new BodyComponent(EntityPosition, -3, -3, 6, 6, 8)
{
IgnoresZ = true,
IgnoreHoles = true,
CollisionTypes = Values.CollisionTypes.None
};
_body.VelocityTarget = velocity;
var damageBox = new CBox(EntityPosition, -3, -3, 0, 6, 6, 8);
var pushBox = new CBox(EntityPosition, -4, -3, 0, 8, 6, 8);
var hittableBox = new CBox(EntityPosition, -6, -3, 0, 12, 6, 8);
AddComponent(BodyComponent.Index, _body);
AddComponent(HittableComponent.Index, new HittableComponent(hittableBox, OnHit));
AddComponent(DamageFieldComponent.Index, _damageFieldComponent = new DamageFieldComponent(damageBox, HitType.Enemy, 2));
AddComponent(PushableComponent.Index, new PushableComponent(pushBox, OnPush) { RepelMultiplier = 0.075f });
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerBottom));
}
private void Update()
{
_liveTime -= Game1.DeltaTime;
if (_liveTime <= 75)
_sprite.Color = Color.White * ((float)_liveTime / 75f);
if (_liveTime < 0)
Map.Objects.DeleteObjects.Add(this);
}
private Values.HitCollision OnHit(GameObject originObject, Vector2 direction, HitType type, int damage, bool pieceOfPower)
{
Reflect();
return Values.HitCollision.Enemy;
}
private bool OnPush(Vector2 direction, PushableComponent.PushType type)
{
if (type == PushableComponent.PushType.Impact)
{
Reflect();
return true;
}
return false;
}
private void Reflect()
{
if (_reflected)
return;
Game1.GameManager.PlaySoundEffect("D360-22-16");
_reflected = true;
_damageFieldComponent.IsActive = false;
_body.VelocityTarget.Y = -_body.VelocityTarget.Y;
_sprite.SpriteEffect |= SpriteEffects.FlipVertically;
}
}
}