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53 lines
2.1 KiB
C#
53 lines
2.1 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Bosses
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{
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internal class AnglerFishStone : GameObject
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{
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private readonly BodyComponent _body;
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private readonly CPosition _position;
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public AnglerFishStone(Map.Map map, int posX, int posY) : base(map)
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{
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_position = new CPosition(posX, posY, 0);
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var animator = AnimatorSaveLoad.LoadAnimator("nightmares/anger fish stone");
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animator.Play("run");
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_body = new BodyComponent(_position, -8, -14, 16, 14, 8)
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{
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CollisionTypes = Values.CollisionTypes.None
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};
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var sprite = new CSprite(_position);
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var animationComponent = new AnimationComponent(animator, sprite, new Vector2(-8, -14));
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var damageBox = new CBox(_position, -6, -12, 12, 12, 8);
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var hittableBox = new CBox(_position, -8, -14, 16, 14, 8);
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AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageBox, HitType.Enemy, 6));
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AddComponent(HittableComponent.Index, new HittableComponent(hittableBox, OnHit));
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(BodyComponent.Index, _body);
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
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}
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private void Update()
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{
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// despawn the stone
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if (_position.Y + 6 > Map.MapHeight * 16)
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Map.Objects.DeleteObjects.Add(this);
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}
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private Values.HitCollision OnHit(GameObject originObject, Vector2 direction, HitType type, int damage, bool pieceOfPower)
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{
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return Values.HitCollision.RepellingParticle;
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}
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}
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} |