mirror of
https://github.com/Phantop/LADXHD.git
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159 lines
7.1 KiB
C#
159 lines
7.1 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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using System.Diagnostics;
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namespace ProjectZ.InGame.GameObjects.Base
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{
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public class GameObject
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{
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// editor stuff
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public Texture2D SprEditorImage;
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public Rectangle EditorIconSource;
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public Color EditorColor = new Color(255, 255, 255) * 0.65f;
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public float EditorIconScale = 1.0f;
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public Map.Map Map;
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public Values.GameObjectTag Tags;
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// entity component system stuff
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public CPosition EntityPosition;
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public Component[] Components = new Component[32]; // TODO_End: replace with actual component count
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// should have probably used an enum...
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public Rectangle EntitySize = new Rectangle(-16, -16, 48, 48);
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public Point EntityPoolPosition;
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public int ComponentsMask;
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public virtual bool IsActive { get; set; } = true;
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public bool IsDead;
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public GameObject() { }
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// constructor used for the editor objects
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public GameObject(string spriteId)
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{
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var sprite = Resources.GetSprite(spriteId);
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SprEditorImage = sprite.Texture;
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EditorIconSource = sprite.ScaledRectangle;
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EditorIconScale = sprite.Scale;
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}
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public GameObject(Map.Map map, string spriteId) : this(spriteId)
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{
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Map = map;
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}
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public GameObject(Map.Map map)
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{
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Map = map;
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}
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public virtual void Init() { }
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public virtual void DrawEditor(SpriteBatch spriteBatch, Vector2 position)
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{
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if (SprEditorImage != null)
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spriteBatch.Draw(SprEditorImage, position, EditorIconSource, EditorColor,
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0, Vector2.Zero, new Vector2(EditorIconScale), SpriteEffects.None, 0);
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}
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public void AddComponent(int index, Component newComponent)
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{
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ComponentsMask |= (0x01 << index);
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Components[index] = newComponent;
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newComponent.Owner = this;
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#if DEBUG
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if (EntityPosition == null)
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return;
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if (newComponent is CarriableComponent)
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{
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var carriableComponent = (CarriableComponent)newComponent;
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var rectangle = carriableComponent.Rectangle.Rectangle;
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Debug.Assert(EntityPosition.X + EntitySize.X <= rectangle.X);
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Debug.Assert(EntityPosition.Y + EntitySize.Y <= rectangle.Y);
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Debug.Assert(rectangle.Right <= EntityPosition.X + EntitySize.X + EntitySize.Width);
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Debug.Assert(rectangle.Bottom <= EntityPosition.Y + EntitySize.Y + EntitySize.Height);
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}
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if (newComponent is ObjectCollisionComponent)
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{
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var objectCollider = (ObjectCollisionComponent)newComponent;
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var rectangle = objectCollider.CollisionRectangle.Rectangle;
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Debug.Assert(EntityPosition.X + EntitySize.X <= rectangle.X);
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Debug.Assert(EntityPosition.Y + EntitySize.Y <= rectangle.Y);
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Debug.Assert(rectangle.Right <= EntityPosition.X + EntitySize.X + EntitySize.Width);
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Debug.Assert(rectangle.Bottom <= EntityPosition.Y + EntitySize.Y + EntitySize.Height);
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}
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if (newComponent is BodyCollisionComponent)
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{
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var bodyComponent = (BodyCollisionComponent)newComponent;
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var bodyBox = bodyComponent.Body.BodyBox.Box;
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Debug.Assert(EntityPosition.X + EntitySize.X <= bodyBox.X);
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Debug.Assert(EntityPosition.Y + EntitySize.Y <= bodyBox.Y);
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Debug.Assert(bodyBox.Right <= EntityPosition.X + EntitySize.X + EntitySize.Width);
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Debug.Assert(bodyBox.Front <= EntityPosition.Y + EntitySize.Y + EntitySize.Height);
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}
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if (newComponent is BoxCollisionComponent)
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{
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var boxCollisionComponent = (BoxCollisionComponent)newComponent;
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var box = boxCollisionComponent.CollisionBox.Box;
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Debug.Assert(EntityPosition.X + EntitySize.X <= box.X);
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Debug.Assert(EntityPosition.Y + EntitySize.Y <= box.Y);
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Debug.Assert(box.Right <= EntityPosition.X + EntitySize.X + EntitySize.Width);
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Debug.Assert(box.Front <= EntityPosition.Y + EntitySize.Y + EntitySize.Height);
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}
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if (newComponent is DamageFieldComponent)
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{
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var damageComponent = (DamageFieldComponent)newComponent;
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var box = damageComponent.CollisionBox.Box;
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Debug.Assert(EntityPosition.X + EntitySize.X <= box.X);
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Debug.Assert(EntityPosition.Y + EntitySize.Y <= box.Y);
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Debug.Assert(box.Right <= EntityPosition.X + EntitySize.X + EntitySize.Width);
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Debug.Assert(box.Front <= EntityPosition.Y + EntitySize.Y + EntitySize.Height);
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}
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//if (newComponent is HittableComponent)
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//{
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// var hittableComponent = (HittableComponent)newComponent;
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// var box = hittableComponent.HittableBox.Box;
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// Debug.Assert(EntityPosition.X + EntitySize.X <= box.X);
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// Debug.Assert(EntityPosition.Y + EntitySize.Y <= box.Y);
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// Debug.Assert(box.Right <= EntityPosition.X + EntitySize.X + EntitySize.Width);
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// Debug.Assert(box.Front <= EntityPosition.Y + EntitySize.Y + EntitySize.Height);
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//}
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if (newComponent is InteractComponent)
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{
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var interactionComponent = (InteractComponent)newComponent;
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var box = interactionComponent.BoxInteractabel.Box;
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Debug.Assert(EntityPosition.X + EntitySize.X <= box.X);
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Debug.Assert(EntityPosition.Y + EntitySize.Y <= box.Y);
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Debug.Assert(box.Right <= EntityPosition.X + EntitySize.X + EntitySize.Width);
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Debug.Assert(box.Front <= EntityPosition.Y + EntitySize.Y + EntitySize.Height);
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}
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if (newComponent is PushableComponent)
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{
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var pushableComponent = (PushableComponent)newComponent;
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var box = pushableComponent.PushableBox.Box;
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Debug.Assert(EntityPosition.X + EntitySize.X <= box.X);
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Debug.Assert(EntityPosition.Y + EntitySize.Y <= box.Y);
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Debug.Assert(box.Right <= EntityPosition.X + EntitySize.X + EntitySize.Width);
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Debug.Assert(box.Front <= EntityPosition.Y + EntitySize.Y + EntitySize.Height);
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}
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#endif
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}
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public void RemoveComponent(int index)
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{
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ComponentsMask &= (ComponentsMask ^ (0x01 << index));
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Components[index].Owner = null;
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Components[index] = null;
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}
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}
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}
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