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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Base.Components
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{
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class ShadowBodyDrawComponent : DrawShadowComponent
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{
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private readonly CPosition _position;
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private readonly Vector2 _offset = new Vector2(0, -1.5f);
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public int ShadowWidth = 8;
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public int ShadowHeight = 4;
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public float Transparency = 1;
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public ShadowBodyDrawComponent(CPosition position)
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{
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_position = position;
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Draw = SpriteDrawFunction;
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}
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public void SpriteDrawFunction(SpriteBatch spriteBatch)
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{
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if (!IsActive)
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return;
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// draw the shadow
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DrawHelper.DrawShadow(Resources.SprItem, new Vector2(_position.X - ShadowWidth / 2 + _offset.X, _position.Y - ShadowHeight / 2 + _offset.Y),
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new Rectangle(1, 218, 8, 4), ShadowWidth, ShadowHeight, false, 1, 0, Color.White * ((_position.Z + 10) / 20f) * Transparency);
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}
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}
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}
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