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48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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namespace ProjectZ.InGame.GameObjects.Base.Components
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{
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public class DrawComponent : Component, IComparable<DrawComponent>
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{
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public delegate void DrawTemplate(SpriteBatch spriteBatch);
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public DrawTemplate Draw;
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// The position is only used for sorting. Should it be removed?
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public CPosition Position;
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public int Layer;
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public bool IsActive = true;
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public new static int Index = 5;
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public static int Mask = 0x01 << Index;
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protected DrawComponent() { }
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public DrawComponent(int layer, CPosition position)
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{
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Layer = layer;
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Position = position;
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}
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public DrawComponent(DrawTemplate draw, int layer, CPosition position)
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{
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Draw = draw;
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Layer = layer;
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Position = position;
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}
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public int CompareTo(DrawComponent other)
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{
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var compare = Layer.CompareTo(other.Layer);
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if (compare != 0)
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return compare;
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return Position.Y.CompareTo(other.Position.Y);
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}
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}
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}
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