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51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
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namespace ProjectZ.InGame.GameObjects.Base.Components.AI
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{
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class AiTriggerRandomTime : AiTrigger
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{
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public delegate void TriggerFunction();
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public TriggerFunction Triggered;
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public double CurrentTime;
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public int MinTime;
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public int MaxTime;
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public bool IsRunning = true;
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public bool ResetAfterEnd = true;
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public AiTriggerRandomTime(TriggerFunction triggered, int minTime, int maxTime)
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{
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Triggered = triggered;
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MinTime = minTime;
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MaxTime = maxTime;
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}
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public override void OnInit()
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{
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IsRunning = true;
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CurrentTime = Game1.RandomNumber.Next(MinTime, MaxTime);
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}
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public override void Update()
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{
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if (!IsRunning)
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return;
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CurrentTime -= Game1.DeltaTime;
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if (CurrentTime > 0)
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return;
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Triggered();
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if (ResetAfterEnd)
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OnInit();
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else
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IsRunning = false;
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}
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}
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}
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