mirror of
https://github.com/Phantop/LADXHD.git
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146 lines
4.2 KiB
C#
146 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Base
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{
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public class SheetAnimator
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{
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public List<SheetAnimation> Animations = new List<SheetAnimation>();
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public delegate void AnimationEvent();
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public AnimationEvent OnAnimationFinished;
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public AnimationEvent OnFrameChange;
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public SheetAnimation CurrentAnimation => Animations[_currentAnimation];
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public AFrame CurrentFrame => Animations[_currentAnimation].Frames[CurrentFrameIndex];
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public float SpeedMultiplier = 1;
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public int CurrentFrameIndex
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{
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get => _currentFrameIndex;
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private set
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{
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_currentFrameIndex = value;
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OnFrameChange?.Invoke();
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}
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}
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public bool IsPlaying;
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public double FrameCounter => _frameCounter;
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private double _frameCounter;
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private int _currentLoop;
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private int _currentAnimation;
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private int _currentFrameIndex;
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public void Update()
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{
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if (IsPlaying)
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{
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_frameCounter += Game1.DeltaTime * SpeedMultiplier;
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while (_frameCounter > Animations[_currentAnimation].Frames[CurrentFrameIndex].FrameTime)
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{
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_frameCounter -= Animations[_currentAnimation].Frames[CurrentFrameIndex].FrameTime;
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if (CurrentFrameIndex + 1 >= Animations[_currentAnimation].Frames.Length)
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{
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// stop playing
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if (Animations[_currentAnimation].LoopCount >= 0 &&
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Animations[_currentAnimation].LoopCount <= _currentLoop)
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{
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IsPlaying = false;
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OnAnimationFinished?.Invoke();
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}
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else
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{
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// loop animation
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CurrentFrameIndex = 0;
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_currentLoop++;
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}
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}
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else
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{
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CurrentFrameIndex++;
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}
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}
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}
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// start the following animation
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if (!IsPlaying && Animations[_currentAnimation].NextAnimation != null)
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Play(Animations[_currentAnimation].NextAnimation);
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}
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public void ResetFrameCounter()
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{
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_frameCounter = 0;
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}
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public void SetFrame(int frame)
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{
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if (frame < Animations[_currentAnimation].Frames.Length)
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CurrentFrameIndex = frame;
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}
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public void SetTime(double time)
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{
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_frameCounter = time;
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}
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public int GetAnimationIndex(string animationId)
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{
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var index = -1;
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for (var i = 0; i < Animations.Count; i++)
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if (Animations[i].Id == animationId)
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{
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index = i;
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break;
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}
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return index;
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}
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public void Play(int animationId)
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{
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if ((_currentAnimation == animationId && IsPlaying) || animationId < 0)
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return;
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IsPlaying = true;
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_currentAnimation = animationId;
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CurrentFrameIndex = 0;
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_currentLoop = 0;
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_frameCounter = 0;
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}
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public void Play(string animationId)
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{
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Play(GetAnimationIndex(animationId));
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}
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public void Stop()
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{
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IsPlaying = false;
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CurrentFrameIndex = 0;
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_currentLoop = 0;
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}
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public void Pause()
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{
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IsPlaying = false;
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}
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public void Continue()
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{
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IsPlaying = true;
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}
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}
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}
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