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.. | ||
doorLight.atlas | ||
doorLight.png | ||
dungeon.png | ||
light.png | ||
ligth room vertical.png | ||
ligth room.png | ||
readme.txt | ||
shadow.png |
the light sprites will get preprocessed to contain preprocessed alphase (?) so they can not just get loaded like the other sprites that do not have transparency values other than 0 or 1