LADXHD/Content/Light
2023-12-14 17:21:22 -05:00
..
doorLight.atlas initial commit 2023-12-14 17:21:22 -05:00
doorLight.png initial commit 2023-12-14 17:21:22 -05:00
dungeon.png initial commit 2023-12-14 17:21:22 -05:00
light.png initial commit 2023-12-14 17:21:22 -05:00
ligth room vertical.png initial commit 2023-12-14 17:21:22 -05:00
ligth room.png initial commit 2023-12-14 17:21:22 -05:00
readme.txt initial commit 2023-12-14 17:21:22 -05:00
shadow.png initial commit 2023-12-14 17:21:22 -05:00

the light sprites will get preprocessed to contain preprocessed alphase (?)
so they can not just get loaded like the other sprites that do not have transparency values other than 0 or 1