mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-10-31 20:04:18 +00:00
91 lines
3.9 KiB
C#
91 lines
3.9 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.Base.UI
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{
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public class UiScrollableList : UiElement
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{
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public string[] ItemList = new string[0];
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public int SelectionListItemHeight = 20;
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public int? Selection;
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public int? MouseOverSelection;
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public int MaxLength;
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public int ListLength;
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public int ListPositionY;
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public int SelectionListState
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{
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get => MathHelper.Clamp(_selectionListState, 0, ItemList.Length - (Rectangle.Height) / SelectionListItemHeight);
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set => _selectionListState = value;
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}
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private int _selectionListState;
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public UiScrollableList(Rectangle rectangle, string elementId, string screen, UiFunction update)
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: base(elementId, screen)
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{
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Rectangle = rectangle;
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UpdateFunction = update;
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}
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public override void Update()
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{
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base.Update();
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Selection = null;
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MouseOverSelection = null;
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var scrollDirection = MathHelper.Clamp(InputHandler.LastMousState.ScrollWheelValue - InputHandler.MouseState.ScrollWheelValue, -1, 1);
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if (InputHandler.MouseIntersect(Rectangle))
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SelectionListState += scrollDirection;
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MaxLength = Rectangle.Height / SelectionListItemHeight;
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ListLength = MathHelper.Min(ItemList.Length, MaxLength);
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ListPositionY = Rectangle.Height / 2 - (MaxLength * SelectionListItemHeight) / 2;
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if (InputHandler.MouseIntersect(new Rectangle(Rectangle.X, Rectangle.Y + ListPositionY, Rectangle.Width, ListLength * SelectionListItemHeight)))
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{
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var selection = (InputHandler.MousePosition().Y - Rectangle.Y - ListPositionY) / SelectionListItemHeight;
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if (!(selection == 0 && selection + SelectionListState > 0) && !(selection == ListLength - 1 && selection + SelectionListState != ItemList.Length - 1))
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MouseOverSelection = selection + SelectionListState;
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if (InputHandler.MouseLeftPressed())
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{
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MouseOverSelection = null;
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if (selection == 0 && selection + SelectionListState > 0)
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SelectionListState = 0;
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else if (selection == ListLength - 1 && selection + SelectionListState != ItemList.Length - 1)
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SelectionListState = ItemList.Length - Rectangle.Height / SelectionListItemHeight;
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else
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Selection = selection + SelectionListState;
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}
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}
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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for (var i = 0; i < ListLength; i++)
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{
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string strText;
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if (i == 0 && i + SelectionListState > 0)
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strText = "▲";
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else if (i == ListLength - 1 && i + SelectionListState != ItemList.Length - 1)
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strText = "▼";
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else
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strText = ItemList[i + SelectionListState];
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var drawRectangle = new Rectangle(Rectangle.X, Rectangle.Y +
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i * SelectionListItemHeight + ListPositionY, Rectangle.Width, SelectionListItemHeight);
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//mark if the mouse is over
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if (InputHandler.MouseIntersect(drawRectangle))
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spriteBatch.Draw(Resources.SprWhite, drawRectangle, Color.Black * 0.25f);
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Basics.DrawStringCenter(Font, strText,
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new Rectangle(Rectangle.X, Rectangle.Y + i * SelectionListItemHeight + ListPositionY, Rectangle.Width, SelectionListItemHeight), Color.White);
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}
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}
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}
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} |