mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using Microsoft.Xna.Framework.Input;
|
|
using ProjectZ.Base;
|
|
using ProjectZ.InGame.Controls;
|
|
using System.Linq;
|
|
|
|
namespace ProjectZ.InGame.Tests
|
|
{
|
|
public class DialogTester
|
|
{
|
|
private string[] _keyList;
|
|
private int _keyIndex;
|
|
|
|
private const int TextboxSpeed = 8; // 250
|
|
private float _counterA;
|
|
private bool _isRunning;
|
|
|
|
public DialogTester()
|
|
{
|
|
_keyList = Game1.LanguageManager.Strings.Keys.ToArray();
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
if (InputHandler.KeyPressed(Keys.U))
|
|
_isRunning = !_isRunning;
|
|
|
|
if (_isRunning)
|
|
{
|
|
_counterA -= Game1.DeltaTime;
|
|
if (_counterA < 0)
|
|
{
|
|
_counterA += TextboxSpeed;
|
|
ControlHandler.DebugButtons |= CButtons.A;
|
|
|
|
if (!Game1.GameManager.InGameOverlay.TextboxOverlay.IsOpen)
|
|
StartNextDialog();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void StartNextDialog()
|
|
{
|
|
_keyIndex++;
|
|
if (_keyIndex >= _keyList.Length)
|
|
return;
|
|
|
|
Game1.GameManager.StartDialog(_keyList[_keyIndex]);
|
|
}
|
|
}
|
|
}
|