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42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.Screens
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{
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internal class EndingScreen : Screen
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{
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private float _counter;
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public EndingScreen(string screenId) : base(screenId)
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{
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}
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public override void OnLoad()
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{
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_counter = 2000;
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Game1.GameManager.ResetMusic();
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Game1.GameManager.SetMusic(67, 0);
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Game1.GbsPlayer.SetVolumeMultiplier(1.0f);
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Game1.GbsPlayer.Play();
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}
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public override void Update(GameTime gameTime)
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{
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_counter -= Game1.DeltaTime;
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if (_counter < 0)
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Game1.ScreenManager.ChangeScreen(Values.ScreenNameMenu);
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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spriteBatch.Begin();
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spriteBatch.DrawString(Resources.GameFont, "Ending", new Vector2(100, 100), Color.Red);
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spriteBatch.End();
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}
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}
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}
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