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38 lines
1 KiB
C#
38 lines
1 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.Controls;
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namespace ProjectZ.InGame.Overlay.Sequences
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{
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class PhotoSequence : GameSequence
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{
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public PhotoSequence()
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{
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_sequenceWidth = 160;
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_sequenceHeight = 144;
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}
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public override void OnStart()
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{
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Sprites.Clear();
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SpriteDict.Clear();
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var photo = Game1.GameManager.SaveManager.GetString("photoSequencePhoto");
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// background
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if (!string.IsNullOrEmpty(photo))
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Sprites.Add(new SeqSprite(photo, new Vector2(0, 0), 0));
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base.OnStart();
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}
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public override void Update()
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{
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base.Update();
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// can close the overlay if the dialog isn't running anymore
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if (!Game1.GameManager.DialogIsRunning() && ControlHandler.ButtonPressed(CButtons.B))
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Game1.GameManager.InGameOverlay.CloseOverlay();
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}
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}
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}
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