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22 lines
665 B
C#
22 lines
665 B
C#
using ProjectZ.InGame.GameObjects.Base;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjKeySetter : GameObject
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{
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public ObjKeySetter() : base("editor key setter") { }
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public ObjKeySetter(Map.Map map, int posX, int posY, string key, string value) : base(map)
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{
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// set the key and delete the object
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if (!string.IsNullOrEmpty(key))
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{
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Game1.GameManager.SaveManager.SetString(key, value);
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// trigger event on the right map
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Map.Objects.TriggerKeyChange();
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}
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IsDead = true;
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}
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}
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} |