mirror of
https://github.com/Phantop/LADXHD.git
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95 lines
3.7 KiB
C#
95 lines
3.7 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.Base;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjCollider : GameObject
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{
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private Box _singleCollisionBox;
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private Box[] CollisionBoxes { get; }
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private readonly Color _editorColor = Color.DarkRed * 0.65f;
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private readonly int _level = -1;
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public ObjCollider(Map.Map map, int posX, int posY, Color editorColor, Values.CollisionTypes type, params Rectangle[] rectangles) : base(map)
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{
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EditorIconSource = new Rectangle(0, 0, 16, 16);
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_editorColor = editorColor;
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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CollisionBoxes = new Box[rectangles.Length];
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for (var i = 0; i < rectangles.Length; i++)
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CollisionBoxes[i] = new Box(
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posX + rectangles[i].X, posY + rectangles[i].Y, 0,
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rectangles[i].Width, rectangles[i].Height, 16);
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AddComponent(CollisionComponent.Index, new CollisionComponent(MultiBoxCollision) { CollisionType = type });
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}
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public ObjCollider(Map.Map map, int posX, int posY, int height, Rectangle rectangle, Values.CollisionTypes type, int level) : base(map)
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{
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EditorIconSource = new Rectangle(0, 0, 16, 16);
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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_level = level;
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_singleCollisionBox = new Box(
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posX + rectangle.X, posY + rectangle.Y, 0,
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rectangle.Width, rectangle.Height, height);
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AddComponent(CollisionComponent.Index, new CollisionComponent(SingeBoxCollision) { CollisionType = type });
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}
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private bool MultiBoxCollision(Box box, int dir, int level, ref Box collidingBox)
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{
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foreach (var singleBox in CollisionBoxes)
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if (singleBox.Intersects(box))
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{
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collidingBox = singleBox;
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return true;
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}
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return false;
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}
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private bool SingeBoxCollision(Box box, int dir, int level, ref Box collidingBox)
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{
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if ((_level != -1 && _level < level) || !_singleCollisionBox.Intersects(box))
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return false;
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collidingBox = _singleCollisionBox;
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return true;
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}
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public override void DrawEditor(SpriteBatch spriteBatch, Vector2 drawPosition)
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{
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if (CollisionBoxes != null)
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for (var i = 0; i < CollisionBoxes.Length; i++)
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{
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spriteBatch.Draw(Resources.SprWhite,
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new Rectangle(
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(int)(drawPosition.X + CollisionBoxes[i].X),
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(int)(drawPosition.Y + CollisionBoxes[i].Y),
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(int)CollisionBoxes[i].Width,
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(int)CollisionBoxes[i].Height), _editorColor);
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}
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else
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{
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spriteBatch.Draw(Resources.SprWhite,
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new Rectangle(
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(int)(drawPosition.X + _singleCollisionBox.X),
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(int)(drawPosition.Y + _singleCollisionBox.Y),
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(int)_singleCollisionBox.Width,
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(int)_singleCollisionBox.Height), _editorColor);
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}
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}
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}
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} |